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    Complete Special Squadron Cyberman (FULL RELEASE)

    This is a little project of mine, for Openbor (PC), based on tokusatsu characters, as Changeman, Flashman, and other ones... This game is mostly based on the NES game called Choujin Sentai Jetman. I will add some levels with the robot and some for it. LINK AT GAMEJOLT: Game Jolt - Games for...
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    Now I can understand why,,,

    Good afternoon everybody. A few years ago I had a disagreement with Ilusionista about why some Openbor developers, like Magggas, were so upset about hacks of their creations. I couldn't understand why until I saw games like "Final Fight LNS" and "Beat em up Ultimate alliance". These games have...
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    Complete Battletoads NES Style

    Hello everyone! This is the Battletoads game, based on the NES games (The original Battletoads, and BT and DD). I still intend to make another mode of this game and add some items and weapons. Enjoy! Link: https://mega.nz/file/Ea5lyChZ#hPXWlWVouXvYASU4-YkJ4OLP8ves-ueazzhUinyrrLU
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    Final Fight Special Edition

    Hi everyone! I'm sending a link to a mod (hack) of Final Fight based on Pierwolf's Final Fight Gold, but without the Street Fighter characters. Features Weapons Some stages from Final Fight for the SNES New Enemies Download here...
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    [SOLVED] Scene after beat Bonus stage

    Hi everyone! I have a question for you: How can i add a type of a scene dialog when i beat a bonus stage? Like in final fight after you beat the car, and you spawn a "Oh, my car!" guy. Thanks in advance!
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    Annoying buzzing sound on Nintendo Wii

    Hi everyone! Im playing Super Final Fight Gold on my Nintendo Wii, and the sound of the character voices are buzzing. Very weird noises. I want to open the pak with the borpak and fix the sounds. How can i convert the sound to fix it?
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    How can i make a Haggar piledrive Final Fight 2 SNES style?

    Hi everyone! I wanna make a haggar piledrive which i can hit the other enemies when i falling with a grabattack, like in FF 2 from SNES. If you guys have any suggestions about it, let me know. Thanks in advance!
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    How can i do a different magic depending my MP value?

    Hi everyone! It is, indeed, another golden axe style! If you guys knows a solution for my problem, please put a comment below.
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    Get Current MP Value on Respawn

    Hello everyone! I want to do some Golden axe stuff. How can i do to save the MP value from the player before he dies, right in the moment he is in respawn animation? I only get the MP in 100%. Please, help me? Someone?
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