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  1. MysticalMist

    Level won't progress/end after a particular wave??

    I'm redesigning a level currently and I added some custom intros for my enemies that are called via script within the level file. For some reason, after all of the enemies are cleared, the level doesn't proceed nor end. Here is the portion of code at the end of the level, and when this is...
  2. MysticalMist

    Solved "Not Responding"/Freezing during level transitions

    So, I came across an unusual issue. Maybe it's just something on my computer I need to update, but I don't want it to persist in case it actually does affect my projects upon releasing them. I'm using the 4.0 7735 build for reference. While working on one of my games, I noticed that when the...
  3. MysticalMist

    HUD Visualization?

    I'm currently repositioning the HUD (the score, icons, lifebars, etc.) for my project to redesign/re-organize it but I'm wondering if there is a more efficient way to see how it would look in game beyond just experimenting with the coordinates and having to constantly open and close the game...
  4. MysticalMist

    "Boomerang" projectiles for enemies.

    I am currently brainstorming and designing a boss that uses a move that is similar to Antonio's boomerang from Streets or Rage. Their weapon will be thrown at the player, but then return to them when the attack is finished. The enemy's using telekinesis magic technically, but the logic is more...
  5. MysticalMist

    Adding dust effect to bouncing projectile

    It has been a while since I really focused on OpenBOR in a while so I'm super rusty. I have a player character that throws a bouncing keg as a attack. I was able to add a dust effect for its FALL animation just fine, but I've yet to do the same for its idle. Here is the script for it: name...
  6. MysticalMist

    Game Jam entry for an Christmas-themed game on an indie FPS engine.

    In between working on Helluva Brawl and IRL stuff, I decided to partake in a small game jam as a refresher and to just get a little more published on my itch.io. It was a two-week project, and I've been messing with this engine on the side for several months now. Think of RPG Maker, except more...
  7. MysticalMist

    Custom Splatterhouse Sprites

    Hey guys! Mist here. I don't know what to do with these yet, so in the meantime, here's a showcase of some of my custom Rick Taylor sprites. Let me know if you'd like to use these in your projects! All I ask is to be made aware and to be properly credited! Hope y'all enjoy.
  8. MysticalMist

    Possible reduction of excessive/unnecessary multiplayer controls?

    My current OpenBOR project so far, only enables 2 players max to play. However, the default options offer controls for up to 4 players (ex: setup player 3/4 controls), which isn't really what the current game's designed for. Is there a way to hide/remove those options as to not confuse new...
  9. MysticalMist

    Shooting in opposite/rear direction.

    I feel like I'm overlooking something very basic. But I'm currently relying on the @cmd projectile function so far. Say I'm using this command: @cmd projectile 1 "StrikerBullet" 62 0 63 1 0 0 but in the next frame, I want to use this command again to make the bullet aim and go towards the...
  10. MysticalMist

    Character-specific Endings??

    I remember playing one of Pierwolf's games - Fighter's History Revenge, and noticed how depending on which character you finish the last level as, a brief cutscene would play. (Though I'm not sure how it functions if it is multiplayer). Would this have to be done as a unique...
  11. MysticalMist

    Implementing Difficulty Settings

    I was just curious, but how would you go about making various difficulty settings for a story mode? I'd imagine you'd have to duplicate level files and adjust the placements, but that sounds more excessive than necessary. I noticed Rocket Viper 2 had that sort of thing before you even hit play...
  12. MysticalMist

    Common sources of excessive RAM usage?

    So I'm in the midst of optimizing and debugging my project and I realized (albeit I should've caught onto this sooner rather than later) that my game has used a concerning amount of RAM (aka almost 1.5G) and there's not even that many entities or data that would would warrant that kind of stress...
  13. MysticalMist

    Solved Immune to freeze attacks

    I have a boss enemy that I want to remain unaffected from any attack that uses the "freeze" type. I've tried using the defense parameter in the header, but it still gets stuck in place instead of ignoring its effect entirely. What's the best way to go about doing this?
  14. MysticalMist

    Boss will not jump/fall out

    So I have this boss fight level where it's taking place atop a moving flatbed truck. When the boss is defeated, I want him to fall out belger-style as if he was knocked out onto the road. This is what I have thus far, the falldie state is currently set to 2 since it didn't want to cooperate if...
  15. MysticalMist

    Rocket Viper 2-styled Movelists

    Hey there! I'm wanting to see how it could be possible to easily and effectively do a movelist display for any player while in-game much like how Rocket Viper 2 did. I paxploded the file and went through it, but it seemed overwhelming and I didn't want to accidentally mess up my current scripts...
  16. MysticalMist

    Flying enemy refuses to attack?

    I'm making a basic flying enemy that has a downward-diagonal kick attack like the Jet enemies from SOR. Very basic stuff. I've made enemies like this in the past without much issue, but for some reason, I can't help but feel like I'm missing something painfully obvious, yet I can't seem to...
  17. MysticalMist

    Boss/enemy jumping onto background/stage platform briefly for an animation?

    How would you guys go about making an animation like what Rolento does in Final Fight, where he can jump up onto one of the construction beams of the elevator to briefly run and/or throw grenades before jumping back into the main area? I've got a boss character that needs to briefly do something...
  18. MysticalMist

    "Giant Jump" Attack onto players?

    I have a boss enemy who has an attack where he can jump in the air and will try to control his descent so he crash-lands onto the player. This would work just like Dave in Final Fight 3 if that makes sense. What would be the most effective/efficient way to implement something like that...
  19. MysticalMist

    "Alternate" Select Screen?

    I was playing @Kratus's "SORX" and I saw something really cool - which was how he depicted two different player select screens depending on whether or not the player was in the normal story mode (where you only could play as the protags) or in the unlocked "rebellion" mode (in which you had a...
  20. MysticalMist

    Panel goes "missing" when spawned by player facing the opposite direction.

    I have a character whom uses a special move that's essentially the blinding light move from Orochi (KOF). The light animaton is spawned in the form of a panel. Pretty straight forward stuff. name lightattack health 0 type panel speed 10 alpha 1 setlayer 255 lifespan 15 However, when the...
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