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  1. DCurrent

    Street Fighter 6

    I have to disagree on that one for the simple reason Makoto is the only "Karate" fighter who actually resembles Karate - rather than a made up MMA "assassination" system with some sort of could be Karate could be any other liner striking forms mixed in. She's an honest to goodness attempt to...
  2. DCurrent

    Street Fighter 6

    Respectfully disagree. I have no clue who these other losers are, but Tifa is one of the biggest gets in fighting games, and the timing is perfect. Assuming Capcom does her right, and there's no reason to think they won't, she carries the whole season by herself. The Vega beggars will get their...
  3. DCurrent

    In Progress Final Blow

    LOL, you had Busted Douglas put in? :P He did beat Tyson, but otherwise that dude was such a waste of talent. DC
  4. DCurrent

    Welcome @jackjacki7475!

    Welcome @jackjacki7475!
  5. DCurrent

    What is difference between using scripts and not using scripts?

    It's rather simple. If you do not use scripts, you can do whatever the engine does. It's native functionality is extensive, but there will always be edge cases where it doesn't do something you want or exactly how you want it. The most common example is grappling. It is simply not possible to...
  6. DCurrent

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Wind and water current don't have to be going the same direction, and rarely are in the real world. Sailors wouldn't get very far otherwise. :) Still, you're right about the graphics. In a game stage, most people won't think like that, and discrepancy of fluid directions (fluid meaning any...
  7. DCurrent

    Any Sengoku 3 enemies sprites rips around?

    These should be made into resources. DC
  8. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    Actually, this whole thread is a duplicate of a duplicate. @xyz555, this marks at least the fourth time you've brought up facets of the old Warriors of Fate project and pretended it's some kind of superior new discovery. At one point you were given a friendly warning for it by @danno. I'm...
  9. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    We know about them, they're not as clever as they think they are. There are actually 150+ repository forks of OpenBOR, and about 20 other clones I am personally aware of (the one mentioned in this thread is one of those). I do keep track of these things. :) Not a single one of them actually...
  10. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    I had a feeling this is what you were referring to. That is not a "more advanced" OpenBOR. It IS OpenBOR - and not even the latest version. The game isn't new either, we've already discussed it at length a couple of years ago. It's nothing more than an old project with extremely poor collision...
  11. DCurrent

    I saw an engine on a website that is very similar to Openbor.

    I seriously doubt there is any such thing - you are just looking at a pretty game someone is making on OpenBOR, full stop. Quit the vague blogging and actually post your pictures. DC
  12. DCurrent

    Tutorial Using Arrays

    This tutorial is a mirror of an article from my personal blog found here: https://www.caskeys.com/dc/using-openbor-arrays/ Array function reference can be found in the wiki: https://chronocrash.com/obor/wiki/variables/#Arrays Introduction OpenBOR Script includes array support, but despite the...
  13. DCurrent

    Complete Pocket Dimensional Clash 2

    @Smart Kitty, In further fairness to @O Ilusionista, I have probably slowed things down from a little something that should have been done months ago. DC
  14. DCurrent

    Exhibition Animated Background Layers - Build 3

    This update replaces the original script and tutorial with an all-new layer animation system. The new DC Layer Cycle library enables full animation sequence control while keeping the script leaner, faster, and easier to use. Core features include: Multiple independent layer animations per...
  15. DCurrent

    Animated Background Layers

    DCurrent updated Animated Background Layers with a new update entry: Build 3 Read the rest of this update entry...
  16. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    That’s because entities move along world coordinates, which are double precision (FP64). In other words, entities are actually moving in fractions of a pixel. The engine then uses a formula to translate their world location to a whole on-screen pixel. The end effect is buttery-smooth movement...
  17. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    It's not a "workaround", it is how you do it. Displaying ancillary data is one of the primary use cases of a subscreen. See @Kratus's post above. I probably wouldn't have used a controller entity, but this is a good example of what to do. Yes, you would use elapsed time - that's really the...
  18. DCurrent

    Games crash in openbor4 but not in openbor3

    First, please stop calling projects "mods". There's no such thing here. Second, the first thing to do, before any of that, is check the log. It will usually tell you where the problem is. Welcome to the community @victoralexbr. That is indeed a very old project. The main piece of advice I...
  19. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    @maxman, I'm sorry, but this entire system needs to be scrapped and taken to ground. If you want a move-list dialog while holding a key, you don't need a model at all, and you certainly don't need an entity just for handling key inputs. You can generate the move-list directly with drawsprite()...
  20. DCurrent

    DC D20 - Full refactor

    This update replaces the entire library for easier use. No dependencies. Stronger entropy. Player input entropy. Simpler API.
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