Search results

  1. O Ilusionista

    Any Sengoku 3 enemies sprites rips around?

    yep, I just don't have time for it right now.
  2. O Ilusionista

    Complete Charged Akuma + Stage

    I gave it a go and he is so cool :)
  3. O Ilusionista

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Yeah, the error is on the original stage per se - if the wind is pushing the water and the boat to right, how the flags are waving into the opposite direction? And agree with all other points here.
  4. O Ilusionista

    Any Sengoku 3 enemies sprites rips around?

    Sengoku 3 Chars Date Masamune (Boss) Spoiler, click to toggle visibilty Intro Stance & Basics First Special Second Special Super Attack (3Parts) Sanada Yukimura (Boss) Spoiler, click to toggle visibilty Goemon Ishikawa? (Boss) Spoiler, click to toggle visibilty "Yokai?" Spoiler...
  5. O Ilusionista

    Any Sengoku 3 enemies sprites rips around?

    There are some here (I need to import then later) The Mugen Fighters Guild - Login
  6. O Ilusionista

    In Progress Fatal Fury - Legend of the Hungry Wolf

    Two things I noted on the video: - To prevent the enemies from falling from the sky when spawning, give them a spawn animation. But you will need to place them offscreen (or close to it) or they will pop up out of nowhere. - In this stage, the water direction is wrong. The flags are waving to...
  7. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Thanks buddy!
  8. O Ilusionista

    Battle Stormer Classics

    or...he is into something "natural" lol
  9. O Ilusionista

    Complete Pocket Dimensional Clash 2

    A little intro I've added to the TMNT van stage
  10. O Ilusionista

    Battle Stormer Classics

    One more stage (Fighting Masters / Genesis) and new boss: Eye Guy (Mighty Morphing Power Rangers / SNES) for the Battle Stormer Classic project. I know a lot of people criticize Fighting Masters these days, but it's a game I owned the cartridge back in the day and always really enjoyed, plus...
  11. O Ilusionista

    I saw an engine on a website that is very similar to Openbor.

    I remember that. It's a Chinese unofficial fork of the engine. It's (yet another) one of those cases where someone has a suggestion to add to the engine and, instead of offering it to the official team, prefers to make a fork for it. But from what I remember, basically everything it does, the...
  12. O Ilusionista

    Complete Charged Akuma + Stage

    Nice work!
  13. O Ilusionista

    [Tutorial] Complete Char Tutorial

    Added part 5
  14. O Ilusionista

    In Progress War of the Gems

    It’s Clobberin’ Time! Watch the Fantastic Four take on Doctor Doom, Namor, Annihilus & Mole Man in RobsonMSH's War of the Gems Fighting Edition! Who wins this cosmic clash? Full video
  15. O Ilusionista

    Complete Pocket Dimensional Clash 2

    Nah buddy, it's all good, really. What you are doing do not hold me at all :)
  16. O Ilusionista

    Complete Pocket Dimensional Clash 2

    "Finish" is a strong word, lol *Avengers United Battle Force wants to talk with you...since 2018.
  17. O Ilusionista

    Complete Helluva Brawl - A Hellaverse Fangame (Ver. 1.0)

    Finally, I had time to test the update: Here are my impressions of the game: PROS - I liked the overall improvements to the project, such as the animated title screen. - The new sprites are really cool, especially the bosses like the girl with the chainsaw. - There are some really cool ideas...
  18. O Ilusionista

    Battle Stormer Classics

    Gnarly Gnome finished. I've added the annoying teleport. But I added something different: the speed at which he teleports increases as his health decreases.
  19. O Ilusionista

    Games crash in openbor4 but not in openbor3

    I've made some progress and supposedly know what's causing the problem, and thankfully, it's not an engine issue. The shutdown happens during Ax's "special", but there is nothing relevant in the code: Looking at the header, I noticed that it uses "smartbomb" to make the special hit everyone...
  20. O Ilusionista

    Games crash in openbor4 but not in openbor3

    That's what we're trying to explain: there's no "issue" in the game; the game was developed to run on one version of OpenBOR, and people are running it on another. The "issue" is precisely that. I don't mean to sound rude, but it would help the community much more if they read what's explained...
Back
Top Bottom