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  1. ChrisFalconSTB

    Animated screens - the easy way.

    Here it goes... Scripts.txt alwaysupdate 1 Models.txt load bgfx data/Sprites/bgfx/bgfx.txt bgfx.txt name bgfx health 10 type panel shadow 0 setlayer -2000 facing 1 nomove 1 1 palettte data/sprites/bgfx/bgfx_0.png anim idle loop 0 offset 1 0 delay...
  2. ChrisFalconSTB

    Animated screens - the easy way.

    Gotcha. Still, since it never gave me an error message on the log, I have an idea on what to do. I apologize for any inconvenience, Ilu.
  3. ChrisFalconSTB

    Concept Project NIN Strikers

    Thanks for the insight. I'm already checking juggle points and anti-gravity in the manual, and gonna make some experimentation with them later.
  4. ChrisFalconSTB

    Animated screens - the easy way.

    I managed to compile it. Works fine even in the latest builds. So, the only issue I have is that the frames don't appear.
  5. ChrisFalconSTB

    Concept Project NIN Strikers

    Wow! Such traction. Kimono, "if you can see a ninja, it means you're already dead." Jokes aside, thanks for the support, I hope I can learn more with you guys.
  6. ChrisFalconSTB

    Concept Project NIN Strikers

    I've been posting some pictures of a HUD in my status profile - And that's because I've been trying to come up with a design that's clean, functional and at the same time, looks cool. And Piccolo's Modder tools helped me A LOT with adjusting fonts without any hassle. You guys here rock...
  7. ChrisFalconSTB

    Indeed.

    Indeed.
  8. ChrisFalconSTB

    Aaaaaand, use one of the backgrounds to give a bit of design flair without polluting the screen...

    Aaaaaand, use one of the backgrounds to give a bit of design flair without polluting the screen. This isn't OOPS, NO MORE DUMPLINGS.
  9. ChrisFalconSTB

    [ATTACH] Took a few design nods from Pierwolf - Fighter's History Revenge, with all its flaws...

    Took a few design nods from Pierwolf - Fighter's History Revenge, with all its flaws, was an inspiration. To give a bit of distinction, I replaced the South Town map with the map used in the Yu-Gi-Oh game for GBA.
  10. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    That looks sick. Like, imagine a mod with characters like this, in the vein of Metamorphic Force or Altered Beast.
  11. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    I can try to draw something for you in pixel art if you can give me some hints about what you want (something like a humanoid rabbit on two legs?). Looks really good!
  12. ChrisFalconSTB

    Thanks a lot, Max! I plan on using O Ilusionista's animated screen script to achieve this.

    Thanks a lot, Max! I plan on using O Ilusionista's animated screen script to achieve this.
  13. ChrisFalconSTB

    In Progress Saint Seiya

    Ah, I usually went by the alias of KurisuShiruba, but I'm now using my V-tuber's name as a handle here.
  14. ChrisFalconSTB

    In Progress Street Fighter 89 The Final Fight by Machok

    Don't forget the same happened to FF Super Gold Plus, which sadly led to the birth of "OOPS, NO MORE DUMPLINGS 😝". In all seriousness, it's a pity that machok isn't around. The foundations are looking solid for this. And Ilusionista is right - one of the things of which I learned the hard way...
  15. ChrisFalconSTB

    In Progress Saint Seiya

    Look who's alive. Long time no see, Kelvin! Also, the songs feel familiar. Do you use Suno AI for compositions, too?
  16. ChrisFalconSTB

    In Progress Nekketsu Kouha Kunio-kun Re

    Tokki is indeed the Korean word for rabbits. I don't think using Loppuny in a logo is a good idea, given how Nintendo is protective of their IPs.
  17. ChrisFalconSTB

    I need custom sprites of these sengoku characters.

    AI has a lot of issues. Inconsistency, glaring mistakes... people who say that "AI is the future" are only these freakshows with the infinite money glitch, which allows them to pay for midjourney subscriptions, while the "freeloaders" get scraps of poorly optimized at best and intentionally bad...
  18. ChrisFalconSTB

    I'm trying to. I'm not savvy with things, so I work around with what I can.

    I'm trying to. I'm not savvy with things, so I work around with what I can.
  19. ChrisFalconSTB

    Idea Openbor 5.0

    Don't you think that letting us have stuff like animated decorations or slanted/italicized lifebars on the fly is better than having fbx and obj file support, Xander? Also, with Godot, Unreal and Unity, there's no purpose to have OpenBOR support 3D models. That's even disregarding proprietary...
  20. ChrisFalconSTB

    [ATTACH] Jin Chonshu's stage looked cool, so I decided to use it for a character selection screen.

    Jin Chonshu's stage looked cool, so I decided to use it for a character selection screen.
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