Xander Silva
New member
In an OpenBOR update, it might be possible to add features to easily use 3D files, such as FBX and OBJ, for future 3D beat 'em up games and other things...
For example:
In the character:
anim idle
offset 150 150
object data/chars/Leon/idle.fbx --> instead of "frame" it would be "object"
In the level:
music data/music/station.bor
ambient data/bgs/RPD/room19.obj --> instead of "panel" it would be "ambient"
direction leftright
order a
notime 1
settime 0
What would your opinion be, since other engines are very complex to learn? If we already know how to make good games in OpenBOR, why not add these features to an engine we already know how to use???
For example:
In the character:
anim idle
offset 150 150
object data/chars/Leon/idle.fbx --> instead of "frame" it would be "object"
In the level:
music data/music/station.bor
ambient data/bgs/RPD/room19.obj --> instead of "panel" it would be "ambient"
direction leftright
order a
notime 1
settime 0
What would your opinion be, since other engines are very complex to learn? If we already know how to make good games in OpenBOR, why not add these features to an engine we already know how to use???