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  1. Luca Natale

    Start without full Health and MP

    Ahoy. By default, you start every stage off with full health and full MP. For the project I'm working on, the player starts with an empty MP gauge, and respawns with an empty MP gauge if a life is lost. When the next stage begins, their health should be the same as when they finished the...
  2. Luca Natale

    Time limit

    When it comes to scripting I get a little intimidated, since it's hard for me to understand the code and how it works in OpenBOR. I would really like to learn because I'm sure it's not as hard as I think it is, but so far I have avoided scripts whenever I could help it. I would still really...
  3. Luca Natale

    Time limit

    I want to impose time limits in levels, but instead of using the default timer I am looking for something more the style of Cadillacs and Dinosaurs. One with real time minutes and seconds, and only appears when you're running out of time. This will also be useful in stages with very strict time...
  4. Luca Natale

    Improving the Search Engine

    Here is a problem I constantly run into when using the forums, and I'm sure other people are also dealing with this as well. Nine out of ten times I use the search, key words are excluded because apparently they're too short or too common. So I am unable to find what I'm looking for in many...
  5. Luca Natale

    Solved Weapon Durability

    Too bad... I did gain an idea that might not need the script. Checking the manual I found that "followcond" can trigger a "follow" after an attack box connects. I might be able to link the weapon attack to a follow animation that includes an empty shootframe to count the shot. Do I still need...
  6. Luca Natale

    Solved Weapon Durability

    I tried this out a moment ago on a pipe weapon in this game. I have assigned shootnum of 8 to the pipe item. When I pick up the pipe the shotnum is displayed, but it doesn't change when I use it. I'm not too sure what I'm doing wrong. I think I might need to use shootframe in the armed player's...
  7. Luca Natale

    Solved Weapon Durability

    I couldn't find anything related to this in the legacy manual or forums so I guess I'll put this out there. What I'm going for here is to limit a weapon's number of uses. The weapon in question will break once it has been used enough times. I know I can use shootnum for guns and missiles, what...
  8. Luca Natale

    Let's Talk About Score

    Hmm, these are both interesting ideas. For awhile I have also thought about adding a multiplier based on how many lives the player has. This would be fine to implement because players will not gain extends by points in my project. Bonuses by slamming is something I had a similar idea as well...
  9. Luca Natale

    Let's Talk About Score

    How do you make high scores possible in your arcade game? I have considered a high score to be the hallmark of an arcade game. No time for deep storytelling and all that crap, just put in a quarter and blow stuff up and do your best! And when high scores reward the player with extra lives and...
  10. Luca Natale

    Hp Damage

    Kratus This is amazing! It's just what I was looking for. I want to download it to use in future projects but the link doesn't seem to work anymore. Would you mind posting a new download link?
  11. Luca Natale

    Hp Damage

    This is awesome! Thank you very much
  12. Luca Natale

    Complete Sonic Defense Demo

    Hello! The mediafire link posted here is no longer valid, and I would really like to download Sonic Defense. Could you please provide an updated download link? Thanks!
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