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  1. Digital Brilliance Hour

    Exhibition Shump Template

    Hey @Bloodbane I went on ahead and did a video of how to use this template. This is awesome!
  2. Digital Brilliance Hour

    Ya'll have been BUSY while I was away :D

    Man, I just wanted to pay homage to the community. I know I haven't been around due to life, but came back to so much positivity and resources! Things are booming here and it's great to see. Love the "How To Start in OpenBOR" page...
  3. Digital Brilliance Hour

    In Progress Ogre's Mayhem

    Thanks a lot! Yeah it's definitely thanks to this community for sure! We've been having fun learning the in and outs of the engine and you just don't realize how much you can really do until you spend time with it the engine.
  4. Digital Brilliance Hour

    In Progress Ogre's Mayhem

    Ahhh ok thanks for doing that @DCurrent totally understand. Sorry guys, for some reason I thought gamejolt made my release public, but I guess it didn't save. It's public now. But since it's on here now, that definitely helps! Thanks again!
  5. Digital Brilliance Hour

    Ogre's Mayhem - 1.0.0 Alpha Released

    The story will now conclude in this release. You can now play the full game. More DLC's will be coming in the future!
  6. Digital Brilliance Hour

    In Progress Ogre's Mayhem

    Digital Brilliance Hour updated Ogre's Mayhem with a new update entry: 1.0.0 Alpha Released Read the rest of this update entry...
  7. Digital Brilliance Hour

    Palette Tutorial Feeback

    @DCurrent and @O Ilusionista I didn't realize so much came with that. Honestly, when I heard about it, I had those concerns about how it handled memory, but I think for the small things I used it for, it didn't really hinder things. I know for now though, yeah I'm fine with making a palette...
  8. Digital Brilliance Hour

    Palette Tutorial Feeback

    Thanks @DCurrent! Hey @Bruce the best workaround for this is to create models for all the FX, and simply set the palette of that model to "none" So: palette none Can be used as an attribute to ensure that special effects use their own palette instead of character model that's launching...
  9. Digital Brilliance Hour

    I love that Versus Template Resource!

    I'll do that in my next vid then. I was so focused on going through the code in the video. But this is good to know as well and can go through that too. I actually thought I had clicked on the prefix when I was recording, but I guess I didn't. But yeah I can do that next time for sure :)
  10. Digital Brilliance Hour

    I love that Versus Template Resource!

    Hey @Bloodbane thanks for uploading your versus template resource. I had a few people reach out to ask if I was able to explain how it was done, so I did a video going through it. I hope you're cool with that. Honestly going through these things like this helps me as well. I actually wanted to...
  11. Digital Brilliance Hour

    Scroll Property Elaboration

    That option 3 sounds awesome haha. But seriously, I just keep loving OpenBOR more and more.... I was definitely thinking about the Toy Story effect before, and this explanation makes so much sense. Thank you for taking the time to even explain all this too man. I'm definitely going to be...
  12. Digital Brilliance Hour

    Solved level design in openborstats does not work well

    Glad I could help, @Steven1985 Yeah I just recently found this out a couple months ago working with another project and started to realize the differences.
  13. Digital Brilliance Hour

    Code Breaker Series - Dissecting Game Code

    Hello All, Now that I've finally finished the Beginner's, Intermediate, and Advanced Series on my YT channel. I was going to really start capturing how I grow in the engine, called the "Grow With Me" Series. In this midst of that, I'll also be taking complex OpenBOR Games and dissecting...
  14. Digital Brilliance Hour

    Maliks Story System

    Gonna have to snag this!
  15. Digital Brilliance Hour

    Solved Bounce the Enemy Off the Ground

    So based on the manual the only way to really achieve what you're trying to do is the following: I don't know how versed you are with scripting, but I did a video on how scripting models 101. But what you'd have to do is what @Bloodbane suggested first. And that's either set 'bounce' to 1 on...
  16. Digital Brilliance Hour

    Exhibition OpenBOR Templates

    I love to see the attempts to expand the engine to other genres. Just really shows how versatile this engine is. Thanks, @Kratus!
  17. Digital Brilliance Hour

    In Progress Ogre's Mayhem

    Thanks a lot @danno! Yeah the feedback from the community has also been helpful for the students to see that sometime it's the little things that make a game better. So they were able to witness this. We definitely still have more tweaks, but we definitely feel like we're in a better direction...
  18. Digital Brilliance Hour

    Ogre's Mayhem - Ogre's Mayhem 0.9.4 Released!

    This is our latest release from our Spring 2022 Workshop. A LOT of work put into this release and more to actually come. So please leave your feedback and comments so that we can add it to our list for the Fall work session! Changelog: 0.9.4 Added Super Sonic transformation Added Standard...
  19. Digital Brilliance Hour

    In Progress Ogre's Mayhem

    Digital Brilliance Hour updated Ogre's Mayhem with a new update entry: Ogre's Mayhem 0.9.4 Released! Read the rest of this update entry...
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