animation

  1. strongoak88

    Taxan G.I. Joe Remake

    I've started working on a remake of the Taxan G.I. Joe game. I am using Godot to code, which I am learning as I go. Its slow, because I have no background in coding. Currently, I am working on a base sprite that will have all of the basic moves for any of the playable characters. While my idea...
  2. MysticalMist

    Boss/enemy jumping onto background/stage platform briefly for an animation?

    How would you guys go about making an animation like what Rolento does in Final Fight, where he can jump up onto one of the construction beams of the elevator to briefly run and/or throw grenades before jumping back into the main area? I've got a boss character that needs to briefly do something...
  3. dantedevil

    Update Inline Scripts to Online Code

    I'm trying to optimize several scripts, to use them in a more efficient way, like Inline code. :) I decided to open this thread, while I'm trying on my own and when I can't do it, I'll share the scripts and request the necessary help. In this particular case, I want to create a script similar...
  4. dantedevil

    Solved Change animation depending on the remap

    I am working on creating an entity that has different animations depending on its "remap". 😊 In this way we can have different compartments of the same entity, without having to create several entities of the same type. I've tried to create the correct script, but I can't. :cautious: anim...
  5. dantedevil

    Solved Setlayer during specific animation

    I' m working a lot creating the new stages fatalities. I need a way to set the layer in certain death animations, to the frames show in the bottom of the screen. Because no look good the dead body, showing through the palyer and enemies.
  6. dantedevil

    Solved Wall check change animation

    It's aniway to create a script for check distance to wall, then change the animation. I want use for the Raiden torpedo, when he hit a enemy, pushes him to the edge of the screen, and then released. The problem is when a wall is in front because the Raiden torpedo flying in front of the wall...
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