random

  1. O Ilusionista

    Tutorial Random palettes for stages

    Random palettes for stages, without using entities. OpenBOR has a powerful tool for stages that is rarely used: setpalette This is the native way to change the palettes of a stage, which must be used with "at". In this video, I used the native way to change the stage's palette to the same...
  2. dantedevil

    Solved Random palettes (no hidden maps)

    I make some test with this script, but I do not understand how to prevent it from using the hidden palettes. It seems, that the script needs an update. void randomPal () { // Change the entity palette to a random palette // Douglas Baldan - 10/22/2016 void self =...
  3. dantedevil

    Solved Random name in anim spawn

    I think woul be very useful modify this script to give a ramdom name to the enemy. I have some bikers enemies, that they bring other companions from the motorcycle, because they come up behind. The problem with doing this is that it always has the same name. The idea would be to modify this...
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