Altering Pause Menu

Aerisetta

Active member
Hello

Are there any examples of altering this PAUSE menu?

Essentially I want to create a "Return to Map" (a stage called map.txt)" so players the exit the stage they are in.

1682172397362.png
 
Just found a pause menu like this in Bruiser Brigade by @Piccolo... looking into it now, havent found the script yet

EDIT: I found it, it's in update.c script. I managed to copy it over without crashing but nothing happened lol

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what i want is definitely in here, but there's way too many dependencies to just port over since the feature is much more complex than i need, wonder if there is a simpler example out there
 
what i want is definitely in here, but there's way too many dependencies to just port over since the feature is much more complex than i need, wonder if there is a simpler example out there
I doubt you'll find anything simpler than that. What might confuse you is that there are other stuff in my update.c, but for what you want you basically only need this from the main function.

Code:
if(openborvariant("game_paused")) startMenuLoop();

And the startMenuLoop which is also in update.c
 
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