maxman
Well-known member
First of all, I have this anim grab which I can normally use attack button to either grabattack or grabforward with either holding or pressing forward. But when I tried to use attack2 with cancel in anim grab, I can't make the enemy react with anim grabbed after attacking with attack2 button like anim grab.
This also works when I only press forward and then attack2 quickly for performing an alternate grabforward animation.
I'm trying to press attack2 to perform an alternate grabattack like anim grab and grabattack while having the enemy return to anim grabbed after getting hurt. I can't hold forward and attack2 for alternate anim grabforward.
How does it work? Does it have to be set in keyall.c for this?
EDIT:
Code:
anim grab
offset 140 188
delay 24
cancel 0 0 0 a2 freespecial18 #Alternate Grab attack with attack2
cancel 0 0 0 f a2 freespecial24 #Attempt to alternate grabforward with holding forward and attack2
bbox 142 97 41 88
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/131_4.png
This also works when I only press forward and then attack2 quickly for performing an alternate grabforward animation.
I'm trying to press attack2 to perform an alternate grabattack like anim grab and grabattack while having the enemy return to anim grabbed after getting hurt. I can't hold forward and attack2 for alternate anim grabforward.
How does it work? Does it have to be set in keyall.c for this?
EDIT:
Code:
anim freespecial18
delay 9
offset 140 188
bbox 124 91 49 99
cancel 3 4 2 a2 freespecial20 #H
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/130_1.png
attack 152 100 47 37 9 0 0 0 0 0
#delay 6
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/130_2.png
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/130_3.png
bbox 134 99 46 90
attack 0
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/131_5.png
bbox 124 90 46 98
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/131_6.png
Code:
anim freespecial24 #Alternate grabforward
offset 140 188
delay 8
@cmd slamstart2
@cmd position 0 -39 4 0 1
@cmd antiwall -15 55 0
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_1.png
@cmd position 1 -20 17 0 1
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_2.png
@cmd position 2 12 12 1 1
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_3.png
@cmd position 3 13 21 1 1
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_4.png
@cmd position 4 42 22 1 1
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_4.png
@cmd depost 0
@cmd throw 10 2 3 2.2 0 0 #throw {damage}{type} {x} {y} {z} {direction}
frame data/chars/heroes/KOF_2K3_Terry_Sprite.7z/209_4.png
Last edited: