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Solved Anim Fall Glitch

Question that is answered or resolved.

PS_VITA

Active member
Hi,

I was testing a fatality move on anim fall6
I created a script that monitors if the enemy has HP<1 then change anim fall 6 into anim fall7 (fall7 is the fatality).

Everything seems to work just fine except anim fall7 never turns into death 7. Instead anim fall7 turns into the enemy idle animation and freezes and doesn't even have a collision bboxx or anything.

Any pointers ware appreciated.

Btw, I could just kill the target via script in anim fall7 last frame but I really want to know why this is happening.
 
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