Canceled Apescott Final Fight MOD (Update 2013)

Project is halted prior to completion and will not receive further updates.

apescott

Member
Final Fight Total Conversion:

Final Fight Arcade+ :

It's hard to choose the one I like best, but FFARC+ was my first, and I think It's coming along the best. I do like my FFTC, but it's more work and a bit tougher to put together lol 8D
 
I have been waiting this one for a while, I´m being patient because it worth it, I really like this update, awesome gameplay it´s so similar to original final fight games. Keepthe good work my friend
 
Gideon Syrus said:
I have been waiting this one for a while, I´m being patient because it worth it, I really like this update, awesome gameplay it´s so similar to original final fight games. Keepthe good work my friend

Thanks man :) I'm trying to get more work done on them this week, but life tends to always get in the way xD
 
Great job on both of your projects!
I particulary like the A+ version, because of the arcade graphics, you give them new moves and animations it looks like a DX version!!

Only 2 minor bad things:
-sometimes the binding of grapple moves is jumpy-not regular.
-enemies who are in a rest position or waiting seems to wait for too long time so they can be easily surprised by your attack (funny, it can make some parts too easy)

I'm glad to see Maki in the roster. still based on Natsume, right?

can you describe the fighting system?
How much moves, weapons, throws, super moves?
 
nedflandeurse said:
Great job on both of your projects!
I particulary like the A+ version, because of the arcade graphics, you give them new moves and animations it looks like a DX version!!

Only 2 minor bad things:
-sometimes the binding of grapple moves is jumpy-not regular.
-enemies who are in a rest position or waiting seems to wait for too long time so they can be easily surprised by your attack (funny, it can make some parts too easy)

I'm glad to see Maki in the roster. still based on Natsume, right?

can you describe the fighting system?
How much moves, weapons, throws, super moves?

Thanks ^__^ Yeah I noticed that with the grapple moves, but like you said minor so I might leave it alone for now. And on the spawns I'll just remove the bboxes. And yep it is still based on Natsume =]
Well the fighting system is pretty self explanatory. Classic, and had been tested with 2 players and works great. Moves are the same with a few new added ones in freespecials ect. Super moves are in the player roster for all in A+ (Except Maki) and GuyFF3 in TC so far.
As far as weapons. Classic 3 in A+, and I plan on all weapons from 1,2,3 in TC (Minus the hammer) I'm gonna replace it with the lighter lol.
Also have working mines in TC now, worked on it last night =D
 
Don´t worry my friend take your time to give us an excellent final product, a MOD that will amaze us to the bone, I´m sure it will, so keep it on, I´ll be waiting next update until it´s finished
 
wow! this must be the best mod yet! how did you do the spawn enemy animations coming from the door? that's very much like the original arcade version! Can't wait for this!amazing :)
 
i hope u can add the street fighter alpha 3 characters to example alpha 3 maki cody & guy
 
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