Grit
Well-known member
Hi guys
Since I came across IMT !
The sprites over there are conveniently packed and in order but isn't ready for use in Openbor.
I could use some guidance with regards how to use PalApply on those .png.
Like @DCurrent mentioned it would reduce my workload by 100% since I use a sprite sheet along with ASU and begin to cut.
The issue I became accustomed to was adding the offsets to each sprite.
@machok
I would really appreciate your input on this even though you using .gif
With this hurdle out the way I could take a crack at custom scripts...
Currently reading the wiki on it and I want a bit more control over what can be done in the game but adding a pallette to multiple png files is a priority.
Since I came across IMT !
The sprites over there are conveniently packed and in order but isn't ready for use in Openbor.
I could use some guidance with regards how to use PalApply on those .png.
Like @DCurrent mentioned it would reduce my workload by 100% since I use a sprite sheet along with ASU and begin to cut.
The issue I became accustomed to was adding the offsets to each sprite.
@machok
I would really appreciate your input on this even though you using .gif
With this hurdle out the way I could take a crack at custom scripts...
Currently reading the wiki on it and I want a bit more control over what can be done in the game but adding a pallette to multiple png files is a priority.






