Bruce
Active member
Hello everyone,
First of all, I know how this drawmethod remap function works, but I just wanted to make sure it is not causing any problems later on.
It comes to the situation where I need to use this method because I am capturing the frames from another game
If I use this code below very often in the game, will there be any performance or memory issue?
Basically, I change to palette 6 whenever I am using the shoot skill.
After it is done, I switch it back to the selected color.
Thank you so much for your help.
First of all, I know how this drawmethod remap function works, but I just wanted to make sure it is not causing any problems later on.
It comes to the situation where I need to use this method because I am capturing the frames from another game
If I use this code below very often in the game, will there be any performance or memory issue?
Code:
anim freespecial6
hitflash flash
hitfx data/sounds/beat.wav
fastattack 1
attackone 0
offset 589 938
drawmethod remap 6
delay 3
frame data/chars/Dante/shoot01.png
frame data/chars/Dante/shoot02.png
frame data/chars/Dante/shoot03.png
frame data/chars/Dante/shoot04.png
frame data/chars/Dante/shoot05.png
frame data/chars/Dante/shoot06.png
@cmd projectile 1 "ShootFX" 0 0 0
frame data/chars/Dante/shoot07.png
frame data/chars/Dante/shoot08.png
frame data/chars/Dante/shoot09.png
delay 5
drawmethod remap -1
frame data/chars/Dante/idle01.png
Basically, I change to palette 6 whenever I am using the shoot skill.
After it is done, I switch it back to the selected color.
Thank you so much for your help.