Are there limits?

VegaScratchSilver

New member
Hey guys, I've been looking around for a way to work on a project I've been mulling over for a while. The thing is I think I might be able to work with OpenBOR, but I have a number of questions before I start about limitations. So here's what I need to know, I guess:

1. How many players is fully possible? Like, would it be possible to expand the number past 4? Perhaps getting it up to 8 or even 16?

2. Is there a limit to the number of playable characters you can have? I've seen some OpenBOR games with around 20 characters, but could you have more?

3. Would there be a way to change the location of Health Bars and whatnot? Like perhaps the ability to have it hover above your character's head?
 
1. How many players is fully possible? Like, would it be possible to expand the number past 4?

It's limited to 4

2. Is there a limit to the number of playable characters you can have? I've seen some OpenBOR games with around 20 characters, but could you have more?

There's no limit to that AFAIK

3. Would there be a way to change the location of Health Bars and whatnot? Like perhaps the ability to have it hover above your character's head?

Yes, though for the latter you need script
 
Theoretically, you could expand the max number of players beyond four, but it would require some outrageously complex script, and wouldn't work on any console since their control limits are hardware based.

As for the other limits, as Bloodbane said - there really are none. Hardware horsepower and your work ethic are the only real regulators.

DC

 
Thanks for the response, guys. It looks like this will be what I'm looking for.

To be up front, by the time I finish the project I have in mind, I'd like it to be 16 players, with 80 characters. And I definitely understand that I'd never be able to have it set up for a console, but in the long run, I'm planning to dedicate a PC to running it.
 
VegaScratchSilver said:
...but in the long run, I'm planning to dedicate a PC to running it.

Do you mean a server ? OpenBOR doesn't support online multiplayer, let alone hosting a game on a dedicated server.
 
Piccolo said:
Do you mean a server ? OpenBOR doesn't support online multiplayer, let alone hosting a game on a dedicated server.

No, I don't mean that, I'm meaning for up to 16 player local multiplayer in a sort of Arcade Machine-like setup. Essentially for setup at large gaming events.
 
VegaScratchSilver said:
No, I don't mean that, I'm meaning for up to 16 player local multiplayer in a sort of Arcade Machine-like setup. Essentially for setup at large gaming events.

Well then assuming you hack your way to get 16 players on the same game instance, you'd have to redirect the video/sound output of that particular instance to 16 different screens (that is if each of the 16 players has his own machine/screen) and have every controller connected to the machine that is running the game. But that means every player will get the same display, it won't adapt to the ingame position of each player for example. Which means the 16 players will always be on the same screen (I don't know what kind of entity their avatar will be but that seems quite a lot).
 
even 4 players seems crowded and it limits the HUD you can have.  I prefer 3 players at most now, I'm not sure 4players was ever really implemented properly.  Any mod I've worked on with 4 players have a lot of issues.
 
Back
Top Bottom