mulambo
Member
Hello again and sorry if a topic starts after the other so soon, it's just that I couldn't learn it myself. I wanted to add some particular features to my stages so to make the game more varied and some bosses more difficult.
So I thought about some atypical enemies, background-specific obstacles which damage the player only: falling rocks, columns of fire, chainsaws (well, their concept is not really so original, but I want to add them anyway).
More details: I imagined that fire columns can be blank images randomly moving on the floor and becoming like erupting fire only during the attack state, but the player should not be able to interact with them (no grabbing, no attacking, etc.. they should be like un-material, if it makes sense).
The falling rocks should be the same, they just fall from above (in a cave background, for example) in attack state and destroy themselves if they touch the floor/player, same here: they can't be attacked or grabbed (well, that actually would be funny if the player stucks in grab position with the falling rock).
The chainsaws are like the rocks but the appear in a vertical or horizontal movement on the bottom edge. They can also be spears, blades, or other objects which just move from a part to the other of the screen, starting from the bottom edge, they appear and disappear randomly during the stage, they can't be blocked or attacked.
Is there a way to achieve this features ? Thank you
So I thought about some atypical enemies, background-specific obstacles which damage the player only: falling rocks, columns of fire, chainsaws (well, their concept is not really so original, but I want to add them anyway).
More details: I imagined that fire columns can be blank images randomly moving on the floor and becoming like erupting fire only during the attack state, but the player should not be able to interact with them (no grabbing, no attacking, etc.. they should be like un-material, if it makes sense).
The falling rocks should be the same, they just fall from above (in a cave background, for example) in attack state and destroy themselves if they touch the floor/player, same here: they can't be attacked or grabbed (well, that actually would be funny if the player stucks in grab position with the falling rock).
The chainsaws are like the rocks but the appear in a vertical or horizontal movement on the bottom edge. They can also be spears, blades, or other objects which just move from a part to the other of the screen, starting from the bottom edge, they appear and disappear randomly during the stage, they can't be blocked or attacked.
Is there a way to achieve this features ? Thank you