oldyz
Well-known member
@DCurrent , thank you for the information, but i disagree with this statement:
I do the exact opposite, i tell people that the engine is capable of things beyond what we have seen, even tho...
What i tell some people "privately" is to adjust their expectations.
My experience and opinions of the engine are not absolute truths, but here is the reality for the majority of the users of the engine:
read the manual
learn as much as you can about the script syntax
Download the manual and add you personal notes to it, in case some things are not clear enough
One person can't do everything on their own, if your goal is a game with "modern" complexities and fancy stuff (on the coding side of things)
they will need help from You, the development team & the top module makers,
for complex stuff they may need to Hire You or the other top members, OR seek programmers, since there is only so much you guys can handle.
There are things Openbor WILL NOT support so you may have to get "developer level" good at coding or programming (or Hire)
this comes from my cirmcumstances, which do not allow me to spend more than 2 hours at a time on a single thing, so lots of info gets forgotten or is not "retained'
Now in relation to he topic:
i looked into the grappling editor back in 2020, and got as far as this:
Runtime Grapple Editor
"Please note: The scripts in this post are depreciated and no longer supported. My grapple functionality is now handled by the DC Elmers library."
so i put in pause since then, because the DC Elmers link was not available,
i tried openbor stats, but my machine don't run it , so ever since i a have been focusing on fixing levels, "triggers" , sound , an "blindly" editing animations of characters here and there...
if the grapple editing feature (as seen on the video ) is still available, some links would be very appreciated
Stop telling people things can't be done just because you haven't figured them out yet.
I do the exact opposite, i tell people that the engine is capable of things beyond what we have seen, even tho...
OpenBOR does not (and will not) directly support mouse inputs
What i tell some people "privately" is to adjust their expectations.
My experience and opinions of the engine are not absolute truths, but here is the reality for the majority of the users of the engine:
read the manual
learn as much as you can about the script syntax
Download the manual and add you personal notes to it, in case some things are not clear enough
One person can't do everything on their own, if your goal is a game with "modern" complexities and fancy stuff (on the coding side of things)
they will need help from You, the development team & the top module makers,
for complex stuff they may need to Hire You or the other top members, OR seek programmers, since there is only so much you guys can handle.
There are things Openbor WILL NOT support so you may have to get "developer level" good at coding or programming (or Hire)
this comes from my cirmcumstances, which do not allow me to spend more than 2 hours at a time on a single thing, so lots of info gets forgotten or is not "retained'
Now in relation to he topic:
i looked into the grappling editor back in 2020, and got as far as this:
Runtime Grapple Editor
"Please note: The scripts in this post are depreciated and no longer supported. My grapple functionality is now handled by the DC Elmers library."
so i put in pause since then, because the DC Elmers link was not available,
i tried openbor stats, but my machine don't run it , so ever since i a have been focusing on fixing levels, "triggers" , sound , an "blindly" editing animations of characters here and there...
if the grapple editing feature (as seen on the video ) is still available, some links would be very appreciated