Big stone that rolls and falls into holes problem

ABK

Well-known member
Ive got problem making it, it doesnt fall into hole, character does but stone keeps rolling in midair like if hole wasnt there, whats missing ?
heres txt:
Code:
name	kula
health 9999
speed  22
type none
shadow 0
gfxshadow  1
candamage  player enemy obstacle npc
offscreenkill  1000
 alternatepal  data/sprites/k1m1.gif
  alternatepal  data/sprites/k1m2.gif
subject_to_gravity 1
subject_to_hole 1



anim	idle
	offset	166 260
	bbox	142 251 36 27
	loop	1
	delay	5
			@script
                void self = getlocalvar("self");
 		if ((getentityproperty(self, "direction")==1)&&(frame == 0)){
		changeentityproperty(self, "velocity", 2.2);
		}
		if ((getentityproperty(self, "direction")==0)&&(frame == 0)){
		changeentityproperty(self, "velocity", -2.2);
		}
	@end_script	
	hitfx	data/sounds/boom.wav
	attack	106 52 141 210 200 1 0 0 0 0
	frame	data/sprites/k1.gif
	frame	data/sprites/k2.gif
	frame	data/sprites/k3.gif
	frame	data/sprites/k4.gif
	frame	data/sprites/k5.gif
	frame	data/sprites/k6.gif
	frame	data/sprites/k7.gif
	frame	data/sprites/k8.gif
	frame	data/sprites/k9.gif
	frame	data/sprites/k10.gif
	frame	data/sprites/k11.gif
	frame	data/sprites/k12.gif
	frame	data/sprites/k1.gif
	frame	data/sprites/k2.gif
	frame	data/sprites/k3.gif
	frame	data/sprites/k4.gif
	frame	data/sprites/k5.gif
	frame	data/sprites/k6.gif
	frame	data/sprites/k7.gif
	frame	data/sprites/k8.gif
	frame	data/sprites/k9.gif
	frame	data/sprites/k10.gif
	frame	data/sprites/k11.gif
	frame	data/sprites/k12.gif
		
anim	spawn
	offset	166 260
	bbox	142 251 36 27
	loop	0
	delay	5
	quakeframe	1 2 10
	sound	data/sounds/boom.wav
	frame	data/sprites/k7.gif
	frame	data/sprites/k8.gif
	frame	data/sprites/k9.gif
	frame	data/sprites/k10.gif
	sound	data/sounds/kula.wav
	frame	data/sprites/k11.gif
	frame	data/sprites/k12.gif
		
#|edited by openBor Stats v 0.66

level is minz and maxz 600


hole is:  hole          3824 700 0 0 510 510 228 220 50

and stone spawn is :
spawn  kula
        flip  1
        map 1
coords  -150  620
at  100

Im stuck on it like a week, cant figure out why its not falling into hole when its rolling after running player
 
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