O Ilusionista
Captain 100K
The concept of "biker / rider" is very useful, but I noticed a problem: the "rider" entity (which is invoked when you hit a subtype biker entity) is always invoked with the default palette.

Is there any native way to change this? Or do I have to resort to scripts?
Another question: When the rider entity is invoked, does it already natively know who the parent is? One way would be to make it copy the parent's palette - which is exactly what I want to do, so I can spawn the Biker with different palettes and the rider copies them.
Thanks!

Is there any native way to change this? Or do I have to resort to scripts?
Another question: When the rider entity is invoked, does it already natively know who the parent is? One way would be to make it copy the parent's palette - which is exactly what I want to do, so I can spawn the Biker with different palettes and the rider copies them.
Thanks!