OpenBOR Boilerplate

In Progress Boilerplate Module V0

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The project is currently under development.

DCurrent

Site Owner, OpenBOR Project Leader
Staff member
Working up a boilerplate module that I will use to make training tutorials with. It's a requirement for class, so will be very basic, but maybe some of you will find it useful. All the templates I know of already around either have too much old baggage (.gif files, out dated engine versions and methods, etc.) or are designed around a specific concept. They also still have unlicensed material.

This one is built with fully open source or royalty free assets, will be bare bones as possible, and only use up to date methodology.

bor - 0001.png

DC
 
V0 is up. Nothing special - and that's the point. I will see about making other little touches as time goes on. Walking, jumping, falling, etc.

DC
 
Its interesting, i do have some bare minimum templates that i start games with, but i do know some openbor theory already and i comment out /disable almost everything i can , so this is oriented for newcomers or more advanced?
I ask cause i think newcomers need example stages and example chars etc which show how to do various stuff.
 
Its interesting, i do have some bare minimum templates that i start games with, but i do know some openbor theory already and i comment out /disable almost everything i can , so this is oriented for newcomers or more advanced?
I ask cause i think newcomers need example stages and example chars etc which show how to do various stuff.

Right now the only "advanced" thing in it is a parallax floor using fglayers. The example character only has a single frame idle - nothing else at all. I had to do a development tutorial for a class, and I noticed there really wasn't anything ready that that didn't come packed with tons of unneeded stuff or was horribly out of date.

I'll probably add some more things to at least have basic walking and such, but otherwise I want it to be open ended as a starting point. Something you can open and it runs without OpenBOR shutting down and complaining, but you don't have to spend two hours cleaning out crap before you can make any use of it.

DC
 
@DC are there plans to include commonly used scripts library to the template? Or is there a separate module/add-on I can download for that?
 
@DC are there plans to include commonly used scripts library to the template? Or is there a separate module/add-on I can download for that?

I don't have plans to put scripts into this one. I usually try to do script tutorials piecemeal, with one module devoted to demonstrating a single set of functions all by itself. Like these:




DC
 
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