Branch by player's score

It's comented on his code:
* You can put that on a character death animation to i.e. go for secret stage

In fact, it can go in any animation, since you can control the jump branch with the "goNow" value.
GoNow, on his code, controls the "imediate" setting of jumptobranch:

~immediate: when set to 1, you will go to that level immediately if you are currently in a level, or else, you will still need to beat current level.

So, if you put 0 at goNow, they will go to that branch only when the level ends :)
 
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