mersox
Active member
Can it be done? Because I can only find info regarding branching levels, but not cutscenes. Can you add scripts to cutscene files?
Basically I have (as in I already made, BEFORE figuring of the logistics, genius) a different cutscene that would play after the character select screen. Out of four cutscenes, only one (or two, depending on the quantity of players) should play after the selection and before the level starts.
So maybe I have to change a global variable during the "anim select" part of the characters, then have the cutscene check that global variable before playing- if the var is set to 1, the cutscene would play, if not it would skip to the next cutscene in the line until the game cycles to all four, showing only the one(s) that are needed.
Then during the level one of the chars animation could set the variable back to zero, so the whole process can be repeated on the next stage.
Does it make sense?
Basically I have (as in I already made, BEFORE figuring of the logistics, genius) a different cutscene that would play after the character select screen. Out of four cutscenes, only one (or two, depending on the quantity of players) should play after the selection and before the level starts.
So maybe I have to change a global variable during the "anim select" part of the characters, then have the cutscene check that global variable before playing- if the var is set to 1, the cutscene would play, if not it would skip to the next cutscene in the line until the game cycles to all four, showing only the one(s) that are needed.
Then during the level one of the chars animation could set the variable back to zero, so the whole process can be repeated on the next stage.
Does it make sense?