dantedevil
Well-known member
I found a great bug using this features:
If you grab an enemy (with this animations) and perform a script slam close to a wall, platform, or obtacle, the enemy play some part of this animations and next continue whit the position of the slam.
This looks very bad!
Code:
HITWALL (players,enemies)
*~Optional.
*~This animation is played when entity hits a wall while falling.
HITPLATFORM (players,enemies)
*~Optional.
*~This animation is played when entity hits a platform while falling.
HITOBSTACLE (players,enemies)
*~Optional.
*~This animation is played when entity hits an obstacle while falling.
If you grab an enemy (with this animations) and perform a script slam close to a wall, platform, or obtacle, the enemy play some part of this animations and next continue whit the position of the slam.
This looks very bad!