Check this out (6:40 mark):
Notice that the players can go through the door in the middle of the stage and it's drawn with proper perspective. Even the angle of the bottom edge of the door is perfectly aligned with the ground affine layer at every step.
Is there a way to do this in OpenBOR?
I was thinking of a bunch of workarounds to sort of achieve that, but nothing works like the above. Sprite stacking (works but very primitive looking - you cannot have nice door artwork like above), scrolling-stretching (works but isn't perfectly aligned with the ground and never will be), and finally rotating a ground affine layer 90degrees and adjusting begin/endsize, but the problem is that affine layers repeat infinitely so you can't have a nice door edge where it meets the ground.
Any ideas?
Notice that the players can go through the door in the middle of the stage and it's drawn with proper perspective. Even the angle of the bottom edge of the door is perfectly aligned with the ground affine layer at every step.
Is there a way to do this in OpenBOR?
I was thinking of a bunch of workarounds to sort of achieve that, but nothing works like the above. Sprite stacking (works but very primitive looking - you cannot have nice door artwork like above), scrolling-stretching (works but isn't perfectly aligned with the ground and never will be), and finally rotating a ground affine layer 90degrees and adjusting begin/endsize, but the problem is that affine layers repeat infinitely so you can't have a nice door edge where it meets the ground.
Any ideas?
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