NickyP
Active member
UPDATE: Welp, I'm an idiot. I had loaded "mapbm" and "winbm" instead of the proper entity name. Simple mistake, ignore thread.
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This is a weird one that I can't figure out.
From OpenBorLogs.txt:
From Models.txt:
From wmage.txt:
Everything seems to be where it's supposed to be. Why is the engine crashing?
EDIT: I think this is related to the weapon models... but again, they seem to be in order:
From Models.txt:
From mapwm.txt:
From winwm.txt:
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This is a weird one that I can't figure out.
From OpenBorLogs.txt:
Can't set model for entity 'White_Mage', model not found.
From Models.txt:
load White_Mage data/chars/wmage/wmage.txt
From wmage.txt:
name White_Mage
type player
health 300
mp 100
mprate 19
speed 13
#running 15 3 2 7 1
gfxshadow 1
icon data/chars/wmage/icon2.png
cantjump 1
makeinv 3 0
weapons mapwm winwm
weaploss 3
#offscreenkill 9999
grabdistance 50
(etc...)
Everything seems to be where it's supposed to be. Why is the engine crashing?
EDIT: I think this is related to the weapon models... but again, they seem to be in order:
From Models.txt:
know mapwm data/chars/wmage/mapwm.txt
know winwm data/chars/wmage/winwm.txt
From mapwm.txt:
name mapwm
type none
#health 1
#mp 1
nolife 1
speed 10
#icon data/chars/wmage/a.png
modelflag 1
weaploss 3
weapnum 1
grabdistance 15
cantjump 1
From winwm.txt:
name winwm
type none
#health 1
#mp 1
nolife 1
speed 10
#icon data/chars/wmage/a.png
modelflag 2
weaploss 3
weapnum 1
grabdistance 20
cantjump 1
gfxshadow 1
Last edited: