Character Creation tutorial/help

eppskevin

New member
Hi,

I'm a noob to this (coming from the MUGEN community) and I've been trying to learn certain topics that I feel are a lot more easier to learn on mugenarchive.com

What I want to know is the following:
A definitive list of created OpenBor characters
tutorial of how I can take a spritesheet from https://www.spriters-resource.com and create an OpenBor character from it
latest release of Openborstats

I keep seeing references to things that I feel would help, but everytime I click on a referred link, I end up at a dead end.

PLEASE HELP!
 
Welcome aboard.

As a Mugen coder myself, I would like to share some points with you:

-  Be aware that OpenBOR and Mugen are very different animals - Mugen was built do be more "modular", with different characters from different creators mixed up together, while OpenBOR is more like full game oriented. For sure, you can use it as modular content, but things works differently.

Which includes how their communities works - the juvenile and/or toxic behaviour we find in many Mugen communites has ZERO TOLERANCE here.

A definitive list of created OpenBor characters
This is impossible to do, sorry. Thanks to what I explain above.

tutorial of how I can take a spritesheet from https://www.spriters-resource.com and create an OpenBor character from it
There is a tutorial on OpenBOR manual https://dcemulation.org/index.php?title=OpenBORManual


latest release of Openborstats
http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=107
 
O Ilusionista said:
Welcome aboard.

As a Mugen coder myself, I would like to share some points with you:

-  Be aware that OpenBOR and Mugen are very different animals - Mugen was built do be more "modular", with different characters from different creators mixed up together, while OpenBOR is more like full game oriented. For sure, you can use it as modular content, but things works differently.

Which includes how their communities works - the juvenile and/or toxic behaviour we find in many Mugen communites has ZERO TOLERANCE here.

A definitive list of created OpenBor characters
This is impossible to do, sorry. Thanks to what I explain above.

tutorial of how I can take a spritesheet from https://www.spriters-resource.com and create an OpenBor character from it
There is a tutorial on OpenBOR manual https://dcemulation.org/index.php?title=OpenBORManual


latest release of Openborstats
http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=107

This right here is so helpful! Thanks so much for this explanation and I definitely have a better understanding. Yeah, I have a after school class where I would teach youth how to build their own mugen game(been doing that for a good 2 years now). I've just been trying to give youth experience with game engines and show them how to think like an engineer. I definitely wanted to switch it up though to allow them to build different types of genres. So this information is definitely a huge help.  Thanks so much for your help.
 
So one question, I'm assuming openBorStats uses the character index file to allow you to add animations to it. On the manual it refers to file at this location:
http://www.caskeys.com/nwn/forum/media/docs/character_template_001.txt

But I get a Internal Server Error 404 on it. Is there a place I can find this template? I'll do a search as well.
 
eppskevin said:
So one question, I'm assuming openBorStats uses the character index file to allow you to add animations to it. On the manual it refers to file at this location:
http://www.caskeys.com/nwn/forum/media/docs/character_template_001.txt

But I get a Internal Server Error 404 on it. Is there a place I can find this template? I'll do a search as well.

That's my site - I took that template down because it's horribly outdated. You are much better off editing existing games to get a handle for things, and take it from there. Also, welcome to Chronocrash and the OpenBOR world! :)

DC
 
Here are two blank basic game templates:

Blank mod http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=186

Blankd 2D mod http://www.chronocrash.com/forum/index.php?action=downloads;sa=view;down=187

This will speed up the p´rocess a lot
 
Found this video tutorial from kmilloz if you are viewing it on a desktop you can use youtube to show subtitles then translate to your local language.

https://www.youtube.com/watch?v=ReO_PlY8CBA
 
Wow, you guys are awesome!

Ok I'll look at the Blank mods, existing games and subtitle that video.

I had found this thread as well: https://www.chronocrash.com/forum/index.php?topic=65.0

But I didn't know how outdated this was, so this extra info helps
 
+1 on image trimming - do NOT trim images individually the way you would for a Mugen project. That does nothing but waste tons of your personal time. OpenBOR optimizes images automatically as it loads them to memory. Find a nice all round crop size that accommodates the sprite set for a given character and allows you to use a single offset for its poses.

DC
 
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