SaintJudas
Member
@Piccolo, Do you have a Gofundme, or a Patreon account?
nedflandeurse said:- Snip -
maxman said:This time I have a suggestion. How about you make a display/preview of a character's actions with hardcoded ones active (probably scripts too)? Example, when you put jumpframe in animation/text, a character's fall or pain animation with jumpframe will be displayed in how high the entity jumps. Also, if we get that active, we can have a code-display button as an option in the animation section.
Filippe B. Assis said:Hi there, I'm new here and recently I was using your tool and found a bug wich happens with hitfx command, it tends to overwrite it with an attacknone and sometimes crashs whem I try to write hitfx manually(although it doesn't happem whem copy pasting it), I just thinked I should report the bug since the tool is still being tested. My best regards and very nice tool, I hope it gets better.
VGF2615 said:Is there a way to disable the program from switching the old code to the new one for the attack, bbox, and range when you edit them?
O Ilusionista said:But wont this create more OFFSET entries? The more OFFSET, more it consumes.
This is why we, in almost every case, set one offset per animation and stick with it.