Here are examples about how BORed looks like. (I'm sorry for the very huge images. I will resize it when I have time.) There's level display, debug info, level command, and spawned entity info.
G in green represents 'group'. W in white represents 'wait'. The white box at the bottom of the enemy's foot is the spawn position or probably 'at' (scrollpos). The yellow line is a wall as we know it.
In this part, you put a cursor on the spawned entity (whether it could be in spawn name, coords, at, or whatever). Then click on "Go To Spawn" and the yellow box (not wall) will point out on the spawned entity you pointed out. Plus the white line that connects to the spawned position of that non-player.
The interesting thing is that you can toggle to display/hide level layers like BG, FG, walls, panels, waits, groups, and spawns. You can widen widescreen or return to original screen (Can't explain well about widening screen and going back to original size; I think it could be for resolution screen where you have placed enemies' positions around for attacking you

).
Warning: This level editor can only open levels that have no scripts. However, there may be a crash unexpected depending on the level you open.
http://www.mediafire.com/download/fi6z2m57vnlatk7/BORED_8.zip
It's been so long I've not been using it.