Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.9.10.1

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Probably, I just know in the animation tab in the tool, the frame doesn't flip.


Also, if I can make a suggestion while it's in my mind, the OBEditor had a section for drawmethod, where you just had to check boxes to flip a frame. Maybe you could also add one since you're going with the new drawmethod.

x)
 
This editor looks fantastic, animation player is very nice !
What would be nice is some kind of GUI editor that lets us adjust lifebars positions and change fonts etc. Also level editor would be great , so far it looks very promising,  it would be good to have some kind of bug log cause im a bit worried if i'll save my project , i had bad experiences with obeditor and openborstats removing some text from files :) especially obeditor.
Did anyone found some serious issues like that with it ?
Its crashing quite a lot , when im playing animation and pressing on another animation name its crashing.
 
Piccolo said:
Ah sorry flipx, my bad I read scalex. It's not implemented yet, I'll do it asap.
Ok, good to know.  ;D

bWWd said:
im a bit worried if i'll save my project , i had bad experiences with obeditor and openborstats removing some text from files :) especially obeditor.
Did anyone found some serious issues like that with it ?
I've been using this program a lot for a while now, and I haven't had anything like that happen to me, though Picccolo did warn us about not using this on original files, so I may a habbit of duplicating my files.  8)

x)
 
Its crashing when i press on tool menu and tool dialog. Thats a bit annoying, or its happening only on my machine ?
Now it doesnt crash if im changing animation when playing animation
 
bWWd said:
This editor looks fantastic, animation player is very nice !
What would be nice is some kind of GUI editor that lets us adjust lifebars positions and change fonts etc. Also level editor would be great , so far it looks very promising,  it would be good to have some kind of bug log cause im a bit worried if i'll save my project , i had bad experiences with obeditor and openborstats removing some text from files :) especially obeditor.
Did anyone found some serious issues like that with it ?
Its crashing quite a lot , when im playing animation and pressing on another animation name its crashing.

Well thanks for your you feedback, I appreciate it, I try to take everything in consideration  :)

One of the focus of this editor is not to mess with text files like other OpenBOR editors can do. As far as I recall there has been no negative feedback on this yet, but still, be careful.

Crashes are normally always reproducible under the same conditions. i.e. using specific entity, etc, there gotta be something in your text that is not handled and cause this. The best way for me to fix these crashes is to send me the mod your are working on (PM) and tell me exactly what did yoy do so I can reproduce it and see what's wrong.

bWWd said:
Its crashing when i press on tool menu and tool dialog. Thats a bit annoying, or its happening only on my machine ?

Yeah now that you tell me if forgot to disable this tool menu in the public release, there's things in there I did not finish and that will definitely crash everytime you use them.

Now it doesnt crash if im changing animation when playing animation

Then again it depends on specific conditions/scenario (entity used, animation clicked, etc).
 
What do you mean by "just the GUI" ? You need to select a mod's "data" folder.
Sorry, I was a noob. But its hard to tell that message, in fact, is a button. I thought it was just a warnin message.

I loved that we have colored synthax, this is very helpful! We even have thumbnails for each frame :)
HFO7rRx.png


I have some questions:

1- Its possible to have colored synthax too when you are in the animation player?
2- Its possible to make the background color transparent?
 
Yeah gotta say in its current state the start display isn't very clear the first time you run this tool.

O Ilusionista said:
1- Its possible to have colored synthax too when you are in the animation player?
2- Its possible to make the background color transparent?

1 - Yes, it's actually something I always forget to activate.
2 - Yes it should be, I already looked into that for the level editor (foreground sprites) so in theory I need to apply the same preprocessing to the entity editor.
 
Maybe I am the only person who still uses PCX files in some cases, but the animation player doesn't accepts PCX files :(
Its possible to stop those sidebars to auto collapse? This is kinda annoying.
 
O Ilusionista said:
Maybe I am the only person who still uses PCX files in some cases, but the animation player doesn't accepts PCX files :(

Yeah I know  :( I tried to add PCX support without any luck thus far. And honestly I'm not intending to try again any time soon, doesn't seem worth the work.

O Ilusionista said:
Its possible to stop those sidebars to auto collapse? This is kinda annoying.

Yeah I should add an option for that. Still as annoying as it can get, I like how it allows to not waste present space and overload the screen with "useless" information. But sometimes its kinda annoying for me too so maybe there's a better way to handle this  ;D

 
I really wasn't going to say anything about it, you do enough work as it is and seemed trivial compared to many of the things I reported on, but with that in mind, and option for the auto collapsing would be fine. Actually, a few times I've had to wave my mouse over it 2 or 3 times to before it would work when I wanted it to, lol.

x)
 
All right, all right, I added an option. Will be available in the  next update  ;)

Edit : Updated, with most of the minor things mentionned since last update.

To disable auto-collapsing of left panels, go in the options menu of the main menubar.
 
Something is changed, cause it says its not 32 bit version , looks like its only for 64bit system now ?
2eMj7.jpg
 
My bad, I compiled the code on a 64-bit system this time  ??? I'll compile it as 32-bit asap  ;)

EDIT : here's it goes, "reverted" to 32-bit.
 
Cool update, thanks for the auto-collapsing option :)

Question:  How possible is to make a visual editor for walls in stage? For example, we could click on the image to set all the corners of the wall over the stage image to make it.
 
For now it is possible to edit and fine-tune walls after they have been created (in text). So you mean to create them from scratch directly in the visual level editor ?
 
oh, I wasn't aware of that. Sorry to sound dumb, lol.
Yeah, I mean to create then from the scratch in the visual editor. Its possible?
 
For now you can edit a wall that is already in the text.

Then in the visual editor you can :
- edit all its properties visually, using drag/drop controls
- copy/pasting a wall using right click

You can also show only the base of walls.

It's already pretty effective that way imo. You create some random wall in level's text then switch to visual editor and transform it as you want.
 
Yes, I saw it just now. You've made such amazing progress with this tool.
Do you need help with an arwork for Splash screen or program icon? I can assist you in this quest if you want.

Btw, I plan to post this at the main page, but I need an image from this tool running. Do you want to pick one?
 
Thanks, I appreciate your support  :)

And yes, I don't have the skills to produce something that'll look good for icon/splash screen. Don't even have ideas actually. So yeah be my guest !

You can use this screen, or create one yourself. I don't really care.

http://daimao.info/data/images/chrono_screen.png

EDIT : Just fixed a nasty bug that prevented from using negative integers.
 
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