Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.8

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Threw an error loading a mod

Code:
Traceback (most recent call last):
  File "data\__init__.py", line 618, in getLines
  File "encodings\cp1252.py", line 23, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x9d in position 87: character maps to <undefined>

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "gui\project\__init__.py", line 170, in projectClicked
  File "gui\project\__init__.py", line 119, in loadProject
  File "gui\main\__init__.py", line 150, in loadProject
  File "gui\main\fileselector.py", line 835, in loadLibrary
  File "data\__init__.py", line 621, in getLines
ModuleNotFoundError: No module named 'chardet'
 
Threw an error loading a mod

Code:
Traceback (most recent call last):
  File "data\__init__.py", line 618, in getLines
  File "encodings\cp1252.py", line 23, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x9d in position 87: character maps to <undefined>

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "gui\project\__init__.py", line 170, in projectClicked
  File "gui\project\__init__.py", line 119, in loadProject
  File "gui\main\__init__.py", line 150, in loadProject
  File "gui\main\fileselector.py", line 835, in loadLibrary
  File "data\__init__.py", line 621, in getLines
ModuleNotFoundError: No module named 'chardet'
I'm not surprised, there's probably some other packages/modules missing in the build I made you earlier. I'll make you a new one that includes this module.
 
Threw an error loading a mod

Code:
Traceback (most recent call last):
  File "data\__init__.py", line 618, in getLines
  File "encodings\cp1252.py", line 23, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x9d in position 87: character maps to <undefined>

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "gui\project\__init__.py", line 170, in projectClicked
  File "gui\project\__init__.py", line 119, in loadProject
  File "gui\main\__init__.py", line 150, in loadProject
  File "gui\main\fileselector.py", line 835, in loadLibrary
  File "data\__init__.py", line 621, in getLines
ModuleNotFoundError: No module named 'chardet'
Here you go, you can download it again, should be good now

https://life-journal.org/releases/cmt-compat-test.zip
 
Sorry Piccolo the last crash might have been extreme user error on my part. declared a .txt as .png in models.txt :oops:
No pb there was still a decoder missing from the build I made, so this error could have happened with a txt with special encoding ;)
 
Piccolo updated Chronocrash Modders Tools with a new update entry:

Changelog 0.5.31

Implemented @Bruce suggestions

That is :
- Now when using Ctrl+C (or Ctrl+X) on an empty selection, it will copy/cut the whole line, à la "Notepad ++"

- In animation editor, added a "Focus" widget in the top left corner of frame viewer. When you hover this area with your mouse, a lot of widgets will be hidden so that the focus is on the animation text.
- To return to...

Read the rest of this update entry...
 
Does each frame internally reset collision.index ?

For example if the last collision.index set on frame 2 is "1",
will the internal collision index be 1 or 0 at the start of frame 3 processing ?

LOL, I don't even remember and I coded it. I'll have to check for you.

DC
 
@DCurrent Also, if not explicitly disabled each collision box defined on a previous frame should be considered still active on the next frames right ?

So if I want to draw body box for frame 7, even if there is a body collision defined on this frame, I still need to check all the previous frames to check if there is some other body collision box still active ?
 
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