Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.9.10.1

No permission to download
Code:
Traceback (most recent call last):
  File "gui\entity\__init__.py", line 1091, in positionChanged
  File "gui\entity\__init__.py", line 737, in expandPropGroup
AttributeError: 'EverydayPart' object has no attribute '_lineNumberArea'

I had legacy mode turned off and when I drew one bbox, I got that error. Even when I clicked on any line in the animation tab. I got something like this, for example.

Code:
{bbox 113 55 60 50}

I clicked on one of the bboxes I made, it turned like this, while the rest of the bboxes are set in brackets. I don't understand.
Code:
bbox.position.x 113
    bbox.position.y 55
    bbox.size.x 60
    bbox.size.y 50
 
Code:
Traceback (most recent call last):
  File "gui\entity\__init__.py", line 1091, in positionChanged
  File "gui\entity\__init__.py", line 737, in expandPropGroup
AttributeError: 'EverydayPart' object has no attribute '_lineNumberArea'

I had legacy mode turned off and when I drew one bbox, I got that error. Even when I clicked on any line in the animation tab. I got something like this, for example.

Code:
{bbox 113 55 60 50}

I clicked on one of the bboxes I made, it turned like this, while the rest of the bboxes are set in brackets. I don't understand.
Code:
bbox.position.x 113
    bbox.position.y 55
    bbox.size.x 60
    bbox.size.y 50
Hum yeah this bug is probably here since I updated some libs a few months ago but hasn't been reported yet. I'll fix it and upload an update when its done.
 
Got this error for copying and pasting some information from one animation to another, even though I had copied and pasted offset with its values.
Code:
Traceback (most recent call last):
  File "gui\entity\__init__.py", line 1102, in positionChanged
  File "gui\entity\__init__.py", line 1781, in rebuildText
KeyError: 'offset'
 
Just wanted to know what this error means, I think it is an issue with level design, not the mod tool.




Code:
Traceback (most recent call last):
  File "gui\main\__init__.py", line 676, in <lambda>
  File "gui\main\__init__.py", line 526, in setView
  File "gui\level\__init__.py", line 285, in loadLines
  File "gui\level\__init__.py", line 1419, in loadLines
  File "gui\level\__init__.py", line 1337, in processScriptLine
  File "gui\level\items.py", line 523, in changeAnimation
  File "gui\level\items.py", line 357, in loadAnims

AttributeError: 'Entity' object has no attribute 'modelPath'
 
Just wanted to know what this error means, I think it is an issue with level design, not the mod tool.




Code:
Traceback (most recent call last):
  File "gui\main\__init__.py", line 676, in <lambda>
  File "gui\main\__init__.py", line 526, in setView
  File "gui\level\__init__.py", line 285, in loadLines
  File "gui\level\__init__.py", line 1419, in loadLines
  File "gui\level\__init__.py", line 1337, in processScriptLine
  File "gui\level\items.py", line 523, in changeAnimation
  File "gui\level\items.py", line 357, in loadAnims

AttributeError: 'Entity' object has no attribute 'modelPath'
What is most likely is you use an entity (in your level) that is not declared in your models.txt (with either "load" or "know").

Might be a typo. The line numbers in your error report don't exactly match the last version of the code, so I can't tell you exactly where to look for exactly, but almost definitely in your level file, near an entity with an @script that tries to change its spawn animation (performattack, changeentityproperty, ...)
 
I attached the level file, perhaps it will help drill down the issue.
Will need the models.txt as well. It's as much an issue of the level as it is an issue of the models.txt

EDIT : but as this level is simple, you can check yourself. Your models.txt probably lacks one of the four entities used : williams, roper, linda1 or baker

Probably one of the last two as they are used only once at the end.
 
Traceback (most recent call last):

File "gui\entity\frameproperties.py", line 128, in entityModelEntryChanged

File "gui\entity\__init__.py", line 3140, in loadOnionSkinModel

File "gui\level\items.py", line 201, in __init__

File "gui\level\items.py", line 531, in changeAnimation

IndexError: list index out of range
 
Code:
Traceback (most recent call last):
  File "gui\project\__init__.py", line 327, in projectClicked
  File "gui\project\__init__.py", line 207, in loadProject
  File "gui\main\__init__.py", line 245, in loadProject
  File "gui\main\fileselector.py", line 1237, in loadLibrary
  File "data\__init__.py", line 736, in getLines
PermissionError: [Errno 13] Permission denied: 'F:/Sunnyside Daycare/OpenBOR/openBorStatsV051/xtract/thevengeanceofkyo/data/chars/'

I don't know why the characters, items, obstacle and etc. are not loading...
B R U H ... ^~^

Is there anyway to fix this error...?
 
Code:
Traceback (most recent call last):
  File "gui\project\__init__.py", line 327, in projectClicked
  File "gui\project\__init__.py", line 207, in loadProject
  File "gui\main\__init__.py", line 245, in loadProject
  File "gui\main\fileselector.py", line 1237, in loadLibrary
  File "data\__init__.py", line 736, in getLines
PermissionError: [Errno 13] Permission denied: 'F:/Sunnyside Daycare/OpenBOR/openBorStatsV051/xtract/thevengeanceofkyo/data/chars/'

I don't know why the characters, items, obstacle and etc. are not loading...
B R U H ... ^~^

Is there anyway to fix this error...?
Seems like an error on your end. The folder (or drive) you are using is not readable by the user running the program. Either change the rights, change the folder or run CMT as amdin.
 
Traceback (most recent call last):

File "gui\entity\frameproperties.py", line 128, in entityModelEntryChanged

File "gui\entity\__init__.py", line 3140, in loadOnionSkinModel

File "gui\level\items.py", line 201, in __init__

File "gui\level\items.py", line 531, in changeAnimation

IndexError: list index out of range
The model you are using with onion skin feature has an animation without any frame. Animations require at least one frame.
 
Back
Top Bottom