Exhibition Classic VS (Update 7)

Projects meant as a technical demonstrator or instructional tutorial.

ELECTRO

Well-known member
The 7th update to the game which is a milestone because it now has 30 characters. Below is a list of new features incase you don't want to watch the video. Enjoy!!

New Characters :

Adon
Wolfgang Krauser
Lee (W.I.P)
Akuma
Mike Haggar (DLC)

New Stages :

2 Adon SF1 stages.
Symphony of Battle stage.
Mongol Courtyard stage (Has stage Finisher)
Final Fight Bay Area stage. (Interactive)
Deathmatch Sawblade WH stage. (Interactive) (Has stage Finisher)
Akuma Street Fighter Alpha 2 stage.

New Feature :

Stat page added to move list. Hit right during move list to see the new stat page.

Removed :

World Heroes Prehistoric stage. (Meh)

Link : ELECTRO'S LAIR

[youtube]
 
@ELECTRO Buddy, I was playing the game today and I've found two things:

1- While executing this hyper, The target doesn't spins, only Zangief. It's that intentional? Because its a bit odd
mugen001.png

2- When landing, the target goes beyond the ground, which looks very weird.
mugen002.png

Analyzing the code, I understood the error: you are referencing sprites ending in "0", which have their axis at their base. Since the sprites have different sizes, this can look strange, as in the cases of Sagat and Krauser.
1780844413456.png
1780844381576.png

The solution is simple: It's much better to use sprites ending in "2", which are precisely the sprites with the axis on the head.
1780844452696.png

See how it would look - using the correct sprite, you don't even need to change its axis.
mugen004.png
 
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