Sorry, but its not true at all. And that is a bold statement, specially comming from a vetaran to an newcommer.Openborstats interferes with some scripts and erases parts of them ,
You mean Grit instead of the OBEditor creator named gringo?@gringo about your question, I dunno if I got it right:
you mean the legacy attackbox/bbox vs the new ones? (I think you refer to this since the tool ask you when you start).
I don't remember using the latest version of the boxes, but I think it's simpler when it comes to adjustments in each and every line used directly from bbox and attackbox without using legacy mode. (I'm more used to the legacy mode than the latest one though.)How much better is the new method of developing if I were to switch it.
I'm assuming you mean the difference between legacy "single" style command (attack x y z ...) and new "property" style command (attack.property x)I'm using the legacy tool set ( if that's how you put it) since it's more like Openborstats.
How much better is the new method of developing if I were to switch it.
Sorry for being so vague.
Yes, you correct.about your question, I dunno if I got it right:
you mean the legacy attackbox/bbox vs the new ones?
I moved on from Openborstats to CMT.My legacy toolset is windows notepad and mspaint, but you should use chronotools,
Yeah, I'm currently making a video to show my biggest issue that I'm dealing with but you and the others basically covered it.I'm assuming you mean the difference between legacy "single" style command (attack x y z ...) and new "property" style command (attack.property x)
Z depth always been on 0.Id say with alpha sprites dont use z depth in attacks and bboxes, defaults work fine
I figured it out, you and everyone else have my thanks.it is specifically made for this, try 5 or 10, z depth affects how "wide" up and down is your bbox and attackbox but it goes more up than down, not exactly sure didnt measured it
Unless I am mistaken, actually you are making it smaller. Z depth already have a default value (which isn't 0).Z depth 1 works fine for me,
I think I had it set to 0 and the attacks landed like in the videos I posted but on 1 you have to be more or less one the same x axis which is what I wanted.Unless I am mistaken, actually you are making it smaller. Z depth already have a default value (which isn't 0).
you don't need to set it to 0. What I mean is: if you don't use any value on it or set it to 0, the engine will assign a default value to it ( I can't remember which one, I think its either 10 or 15, I can't remember). But when you set it to 1, you are in fact making it smaller.I think I had it set to 0 and the attacks landed like in the videos I posted but on 1
shadowalpha -1
at 0
shadowcolor 1_1_1
at 0
This explains alot, thanksThere are several values that if either you don't provide or set it to zero, the engine will fill it with the default values.
For example, aggression: if you set it to 0, the enigne revert it back to 40 (default).
Pure black shadows is the way.You Sir, been covering things I'm yet to get to with your knowledge and games ever since I got h.re.Another example is stage shadow color: if you want it to be pure black, you need to set it as:
shadowcolor 1_1_1
Because if you set it to 0_0_0, the engine will revert it to the default values and the shadows won't be pure black.
I wanted to use a non-alpha and pure black shadow on PDC2, so I had to change it to this:
This is actually what I wanted since the punches would hit the enemy when I wanted it to pass through them, now the size of the hit box can be more precise.But when you set it to 1, you are in fact making it smaller.
when you set it to 1, you are in fact making it smaller.