I double checked to be sure.
This is all the imput on my character header
com F D A freespecial1
com D F A freespecial2#<-----------THE MOVE I CANNOT DO EASILY...
com D U A freespecial4
com A3 freespecial5
com F A3 freespecial6
com A2 freespecial10
com D A2 freespecial13
com A4 freespecial25
com U A4 freespecial26
com F A4 freespecial27
As you can see all the last moves don't even use "A" button.
I added a cancel for combo system to the game, sometime using "A" button.
something like that :
Code:
anim freespecial10# hard attack 1 (low kick)
cancel 3 5 1 A2 freespecial11
cancel 3 5 1 A freespecial12
loop 0
forcedirection -1
jugglecost 1
offset 96 177
bbox 76 76 54 102
delay 8#9#6#2
sound data/sounds/a1.wav
frame data/chars/rachel/har01.gif
sound data/chars/rachel/kiai2.wav
frame data/chars/rachel/har02.gif
delay 6#7##6
hitfx data/sounds/lightkik.wav
## attack2 107 108 58 56 5 0 0 0 9 0
otg 1# HIT ON THE GROUND
attack2 107 108 58 56 18 0 0 0 8 0
dropv 2.6 1.1#0.8#3.5 0.8#1 0.8
frame data/chars/rachel/har03.gif
delay 11##10#9
attack2 0 0 0 0 0 0
frame data/chars/rachel/har04.gif
delay 11##10#5#3
frame data/chars/rachel/har05.gif
I have several of them. I cannot erase everything...
Why this thing happen...? I can't do D,F Attack special from idle. Only possible in combo :-\
EDIT----------------------------------------------------------------------------
I have some clue. I think I know the problem.
I added some command moves "F, A3" and "F, A4"
But the moves are not very good executed.
To help the command imput, I simplified the command to "A3" and "A4" and added it to walk anim.
So you can do it during walk.
This is what caused problem. It's dumb, because these two moves don't even uses "A" button. WTF...
This is the code ow walk with easy cancels.
Code:
anim walk
cancel 0 10 0 A3 freespecial6# elbow drop (2 eme moyen pour imput avec avant + pour faciliter l'imput)
cancel 0 10 0 A4 freespecial27# taunt 2 (2 eme moyen pour imput avec avant + pour faciliter l'imput)
loop 1
offset 96 17
bbox 83 73 34 107
delay 6#9
frame data/chars/rachel/w01.gif
frame data/chars/rachel/w02.gif
frame data/chars/rachel/w03.gif
sound data/sounds/step1.wav
frame data/chars/rachel/w04.gif
frame data/chars/rachel/w05.gif
frame data/chars/rachel/w06.gif
frame data/chars/rachel/w07.gif
frame data/chars/rachel/w08.gif
sound data/sounds/step2.wav
frame data/chars/rachel/w09.gif
frame data/chars/rachel/w10.gif