Btw, should I split or move this topic to WIP area?
Nah it's cool like this for now, I'll make WIP thread eventually. I started this mod a while ago, but this thread has helped me get motivated again. Not much to show because a lot is added in game but does not have proper palettes/sprites yet.
I'm having more fun with this mod now, decided to do a proper effort and edit sprites more to suit and rethink what enemies I have.
Putting in more work on these turtle sprites, if I edit the palette again we can do stuff like this for remaps
Just by choosing remaps we can have full head bandannas for example. naturally a choice of colours too.
Going to take a while to edit them all. Casey Jones is a nightmare, but once I have it cleaned up we can have better palettes.
(just a quick test with minimal editing) I want to give him baseball bats, golfclub and cricket bat, also his carry bag. I might even try to replace his big ugly feet. But because this will take a while I've coded him in game already.
O Ilusionista said:
Yeah that spite is cool I was thinking of using it. I really need some goons with weapons thou, got a few new enemies in game now, but they all just punch and kick. Need some guys with knives, bats, chains etc. I think I'll still use the crime fighters bosses for enemies, they need a slight resize, but they suit the game well. I already had the stage 1 boss added. ATM he is in game with scale 1.2 set.
Just so many enemies from final fight, I don't want it too feel like final fight with tmnt chars.
I'm going to edit some of them to hold bats, knives, molotov's, guns etc. It doesn't make sense that they would keep coming back at the turtles unarmed.
Originally I tried to avoid the famous enemies, I wanted to use more obscure sprites like this.
- I love this enemy from the 'Spawn' game, but i couldn't make his buddies look good in game.
I even had GBA sprites, I love the attacks this enemy has, but the sprites are hard to make fit. I think it could work with the right palette. but replacing some of these charss is what I'm trying to do now.
Some of them resized with new palette does not look as bad in game as you would think, it gives the game a kinda hand drawn feel sometimes, and with HQ filters it looks pretty good.
The turtles are weird to judge scale. IMO turtles are usually made/drawn shorter than most humans, but should look bigger/wider in body shape.
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Yesterday thou I spent a while messing around with the HUD - gotta decide now how it's going to be handled so stages can be sized to suit. I really hate having one at all, 4 players is hard to make fit. I think I might have to make it like in D&D Endless quests, so all 4players have stats at bottom of screen, rather than one in each corner of screen.
based it off this games HUD - I might have leveling up and increasing stats like this game had (hence the LVL on the icon)
(note: stage above is stolen from final fight, i thought it would work as a 'Big Apple 3am' remake/tribute stage.)
Hopefully therain has some updates soon, I'm keen to see what he's got cooking!