In Progress Creating a TMNT mod suggestions comments ideas?

The project is currently under development.
whats up guys any new progress made? I've been working on developing the gameplay I want for the turtles and the combo system, I might post a video showing what I've come up with so far but right I'm shifting focus to try and come up with life bars I'm happy with which is a challenge since that's not my strength but we'll see
 
Well as promised here's a demo video showcasing the gameplay system I'm working on for the game. I think I pretty much showed off everything I have added so far in terms of combo's and everything but I'll do more videos of the other turtles to show how they will differ from each other. Let me know what you guys think and if you have any ideas, suggestions or questions about things please share.

Credit - Bloodbane  Crime Buster's Mod, The Rain  Foot ninja sprites, Leonardo's sprites edited by A-D-EiGHT  BeasTie , bWWd  and myself. If I forgot anyone trust they'll be added in by the time I finish the mod


daniel no I'm going with a mix of the IDW/2003 series versions of Casey
 
Thanks I took inspiration from bwwd's original mod with the air combo's, in the next video I'll show more of the variation between light and heavy attacks (light attacks don't use weapons and allow kicks and the heavy attacks utilize the weapons and chain into supers). I also took inspiration from zvitors mfa mods gameplay for knock back attacks and supers varying depending on mps, but I'm glad you guys like the direction things are heading
 
Thegr8test said:
Thanks I took inspiration from bwwd's original mod with the air combo's, in the next video I'll show more of the variation between light and heavy attacks (light attacks don't use weapons and allow kicks and the heavy attacks utilize the weapons and chain into supers). I also took inspiration from zvitors mfa mods gameplay for knock back attacks and supers varying depending on mps, but I'm glad you guys like the direction things are heading

Multiple supers? That's an awesome choice. The game is going to be fun to play.
 
This looks so cool! The four turtles kicking shell in a new mod again! And that system of chains into stronger and super attacks is interesting! Good luck with that!
 
haxpor  Yeah I initially didn't have any foot step sounds for them since ninja's are supposed to be silent but they can run up and kick you so fast I decided it would be best to give players some sort of warning first lol

Thanks for the positive feedback guys I should be able to show off the other turtles gameplay soon because they're all about as far along as Leo right I just need to do a bit more work on raph but I also wanted to share Leo's new stance, I decided to go ahead have one made for him since the other turtles all have original stance animations now. It's based on Jubei's stance from Samurai Showdown and credit to Metal Warrior over at mugenguild for the new stance sprites.

Edit - added in the standing animations for the other turtles I edited the original animation for raph by seanaltly to better fit the game



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Hey man, I've made a little modification on your Ralph idle animation, so it won't be that close to Mike idle anymore, plus some move movement here and there:

Old
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New
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Comparsion
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O Ilusionista said:
Hey man, I've made a little modification on your Ralph idle animation, so it won't be that close to Mike idle anymore, plus some move movement here and there:

Old
edArjOq.gif
b7iI6U9.gif


New
edArjOq.gif
UdSwBFT.gif


Comparsion
b7iI6U9.gif
UdSwBFT.gif

Beside of the headband movement, this is flawless!
I dream to be able to animate smooth idle stance.
I can sprite a lot from scratch (even if I'm slow) but idle stances are a pain in the a.
 
Does anyone know where I can find a good cat head base for old hob from the idw tmnt comic series?

latest


I'm using stray from final fight 3 as a base for him

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