Thegr8test said:Well as promised here's a demo video showcasing the gameplay system I'm working on for the game. I think I pretty much showed off everything I have added so far in terms of combo's and everything but I'll do more videos of the other turtles to show how they will differ from each other. Let me know what you guys think and if you have any ideas, suggestions or questions about things please share.
Thegr8test said:haxpor Yeah I initially didn't have any foot step sounds for them since ninja's are supposed to be silent but they can run up and kick you so fast I decided it would be best to give players some sort of warning first lol
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Nice new stance for Leo!
O Ilusionista said:Hey man, I've made a little modification on your Ralph idle animation, so it won't be that close to Mike idle anymore, plus some move movement here and there:
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Comparsion
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Nice job man Really like this one, I think I like this one the most.
Thanks GuyzZ!! This got me motivated again!
Thanks man, no its better that you didn't!!Thegr8test said:A-D-EiGHT that looks awesome man, I was tempted to use those kind of effects in the game but I decided to stay traditional with things
The Rain said:an A-D eight siting hope all is well! Question I'm working on weapon animations. Is it easier to add the weapons as an item or create a foot sprite sheet for each weapon or version of the character?
Also do you guys have any ideas for the foot elite?
Thanks for the tip man!! I was already cutting them up but to scale them up to 400% is a great idea!!!bWWd said:Its downscaled, not 100% size.
You could speed up your work by making some of the stuff in spriter software, enlarge to 400 and cut up turtles characters limb by limb then assemble frames by frames, should go quite fast and precise.Then you export downscaling to 25% and you have crisp sprites, working on actual 100% size is not a good idea cause it can introduce some blur to sprites, each image is 3d texture and because of that you can stretch it ,rotate and do a lot with it.