Custom anim for weapon get

O Ilusionista

Captain 100K
Hi, I use weaponframe to set a weapon to a playable char. but the problem is that it jumps directly to the idle anim, which is weird.
There is a way to make it use a custom anim (a follow anim, for example)?
 
O_Ilusionista

i tried using this code:

@script
void self = getlocalvar("self");
if(frame == 1){
changeentityproperty(self, "weapon", 2);
}
@end_script

it does what i want, the zombies change to zombie-3 rises & moves normally BUT - if i change the number to 1, 3, 4, 5 ,6 it does nothing
they either move around laying down or they don't move at all- i think it is a bit related to the bug here:
http://www.chronocrash.com/forum/index.php?topic=3315.0

if i use changeentityproperty(self, "weapnum", 2);  its even worse - the zombies are in their lie down pose & move but they never get up.

i am searching for "change model" scripts
 
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