Dbz Bardock air combo System

theoz

New member
QUIZZ: Hi people, recently I am working on air combo system, w/ help of brazilian openbor team. It is extremely hard, i Tried several methods and never works. Is not perfect, but I am working to...


who can answer the question: ::)

How this combo system was done??? 8)

a) Offset Controls
b) Pain Controls
c) cancel/Jumpframe/dropv
d) Some kind of script

Only one alternative is correct, after I tell how this combo system was made.

Lets see who is the most expert here....  ;) :D ;D What is your answer?
 
I agree with Ilu, I don't see what's the problem here

For offset, I don't see any relation. OTOH it's common rule that in order to juggle and combo you must be close to your juggled opponent. IOW it's gameplay matter not design
For dropv and jumpframe, you just need to trial n error to control your juggled opponent's position so he/she won't be too close but not too far either
 
msmalik681 said:
I guess C as thats what i used.

c) cancel/Jumpframe/dropv

Perfect. That other alternative give a lot of bugs ;) I used the some method here, thats work perfectly
Sharing code:
Code:
anim	attack5
	loop	0
	delay	5
	offset	121 152
	Subentity	Effect2f
	Spawnframe	1 0 0 0 0
	frame	data/chars/Fasha/empty.gif
	offset	61 134
	bbox	47 1 35 91
	frame	data/chars/Fasha/empty.gif
	bbox	50 10 40 84
	frame	data/chars/Fasha/empty.gif
	move	32
	bbox	44 41 62 48
	frame	data/chars/Fasha/empty.gif
	frame	data/chars/Fasha/empty.gif
	bbox	44 41 62 48
	delay	3
	frame	data/chars/Fasha/kicksxx.gif
	move	-3
	bbox	50 22 29 74
	frame	data/chars/Fasha/kicksxx.gif
	sound	data/chars/Fasha/at1.wav
	bbox	38 36 34 57
	frame	data/chars/Fasha/kicksxx.gif
	hitflash	Flashdbz
	attack4	-5 44 101 26 5 1 0 0 50 10
	dropv	5 2 0
	hitfx	data/sounds/beat3.wav
	bbox	0 0 0 0
	frame	data/chars/Fasha/kicksxx.gif
	frame	data/chars/Fasha/kicksxx.gif
	attack	0 0 0 0 0 0 0 0 0 0
	frame	data/chars/Fasha/kicksxx.gif
	frame	data/chars/Fasha/kicksxx.gif
	bbox	43 5 30 90
	frame	data/chars/Fasha/kicksxx.gif
	bbox	45 1 30 92
	frame	data/chars/Fasha/empty.gif
	offset	61 134
	bbox	47 1 35 91
	frame	data/chars/Fasha/empty.gif
	bbox	50 10 40 84
	frame	data/chars/Fasha/empty.gif
	move	-50
	attack	0 0 0 0 0 0 0 0 0 0
	bbox	46 0 33 93
	cancel	15 20 0 A1 freespecial
	frame	data/chars/Fasha/empty.gif
	bbox	50 10 40 84
	frame	data/chars/Fasha/empty.gif
	move	0
	frame	data/chars/Fasha/empty.gif
	bbox	50 10 40 84
	frame	data/chars/Fasha/empty.gif
anim	freespecial
	loop	0
	delay	4
	offset	121 152
	sound	data/chars/fasha/tel.wav
	frame	data/chars/Fasha/empty.gif
	offset	159 210
	bbox	47 1 35 91
	frame	data/chars/Fasha/empty.gif
	bbox	50 10 40 84
	frame	data/chars/Fasha/empty.gif
	bbox	44 41 62 48
	frame	data/chars/Fasha/empty.gif
	frame	data/chars/Fasha/empty.gif
	bbox	44 41 62 48
	delay	3
	frame	data/chars/Fasha/at7.gif
	bbox	50 22 29 74
	frame	data/chars/Fasha/at7.gif
	sound	data/chars/Fasha/at1.wav
	bbox	38 36 34 57
	frame	data/chars/Fasha/at7.gif
	hitflash	Flashdbz
	attack4	-5 44 101 26 5 1 0 0 30 10
	dropv	-15 0 0
	hitfx	data/sounds/beat3.wav
	bbox	0 0 0 0
	frame	data/chars/Fasha/at8.gif
	frame	data/chars/Fasha/at8.gif
	attack	0 0 0 0 0 0 0 0 0 0
	frame	data/chars/Fasha/at8.gif
	frame	data/chars/Fasha/at8.gif
	bbox	43 5 30 90
	frame	data/chars/Fasha/at8.gif
	bbox	45 1 30 92
	frame	data/chars/Fasha/at8.gif
	attack	0 0 0 0 0 0 0 0 0 0
	bbox	46 0 33 93
	frame	data/chars/Fasha/at8.gif
	sound	data/chars/fasha/tel.wav
	frame	data/chars/Fasha/empty.gif
	move	-70
	frame	data/chars/Fasha/empty.gif
	frame	data/chars/Fasha/empty.gif
	movea	0
	move	0
	frame	data/chars/Fasha/empty.gif
 
Your air combo runs a bit too fast try slowing it down a bit the last variable of attack box sets how long of a pause there is when you hit the enemy.

I also use air combo in my mod you can try my demo from my signature and when you jump repeatedly press jump for air combo.
 
msmalik681 said:
Your air combo runs a bit too fast try slowing it down a bit the last variable of attack box sets how long of a pause there is when you hit the enemy.

I also use air combo in my mod you can try my demo from my signature and when you jump repeatedly press jump for air combo.

Ok I will Try. Many Thanks ;D

[edit] Man your game is extremily hard. Every enemy knockdown me in on hit  :o I could not pass of first livel (noob me ::) )

Ok I could understand how can I do your air combo system.  "jumpattack + freespecial" We can press jump jump jump. Bit diferent from me that I used "Attack + frespecial" by pressing a+a+a+a . Othewise, Very nice! ;D
 
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