@
I hope you'll forgive my ignorance—since I'm new to this site, I don't know how to send you the level from my mod. However, I can show you a comparison I just uploaded to YouTube: in the original game (*KOF Beat 'Em Up*), the enemy finishes dying before the screen slowly fades to black, whereas in my game, the screen starts fading to black before the enemy has even finished dying. I've also included the specifications for the last two enemies I defeat at the end of the level.
Comparison between a standard game and mine (second game)
enemy 1:
name josh
health 100
speed 9
dust dust
type enemy
gfxshadow 1
icon data/chars/josh/icon.gif
diesound data/sounds/die3.wav
aggression 3
palette data/chars/josh/idle1.gif
nodieblink 3
alternatepal data/chars/josh/idle1.gif data/chars/josh/map1.gif
alternatepal data/chars/josh/idle1.gif data/chars/josh/map2.gif
alternatepal data/chars/josh/idle1.gif data/chars/josh/map3.gif
alternatepal data/chars/josh/idle1.gif data/chars/josh/map4.gif
anim attack1
range 0 70
loop 0
delay 7
offset 80 148
bbox 35 50 48 104
frame data/chars/josh/punch1.gif
attack 110 45 45 30 12 1
frame data/chars/josh/punch2.gif
attack 0 0 0 0 0 0
bbox 42 47 48 104
frame data/chars/josh/punch3.gif
bbox 45 35 48 110
frame data/chars/josh/punch4.gif
anim fall
loop 0
delay 12
offset 80 148
bbox 35 60 80 60
throwframe 4
attack 35 60 30 60 5 1
frame data/chars/josh/fall1.gif
bbox 32 75 80 62 5 1
attack 0 0 0 0
frame data/chars/josh/fall2.gif
bbox 28 100 120 45 5 1
frame data/chars/josh/fall3.gif
frame data/chars/josh/fall4.gif
anim idle
loop 1
offset 80 148
bbox 70 35 36 115
delay 10
frame data/chars/josh/idle1.gif
frame data/chars/josh/idle2.gif
frame data/chars/josh/idle3.gif
anim pain
loop 0
offset 80 148
bbox 57 40 42 110
delay 10
frame data/chars/josh/pain1.gif
frame data/chars/josh/pain2.gif
frame data/chars/josh/pain1.gif
anim rise
loop 0
delay 10
offset 80 148
frame data/chars/josh/rise1.gif
frame data/chars/josh/rise2.gif
frame data/chars/josh/rise3.gif
frame data/chars/josh/rise4.gif
anim walk
loop 1
offset 80 150
bbox 60 40 43 110
delay 8
frame data/chars/josh/walk1.gif
frame data/chars/josh/walk2.gif
frame data/chars/josh/walk3.gif
frame data/chars/josh/walk4.gif
frame data/chars/josh/walk5.gif
#|edited by openBor Stats v 0.67
enemy 2:
name keniko
health 50
speed 9
dust dust
type enemy
gfxshadow 1
icon data/chars/keniko/icon.gif
diesound data/sounds/die5.wav
nodieblink 3
palette data/chars/keniko/map1.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map1.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map2.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map3.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map4.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map5.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map6.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map7.gif
alternatepal data/chars/keniko/idle1.gif data/chars/keniko/map8.gif
anim attack1
range 0 70
loop 0
delay 7
offset 80 148
bbox 57 12 36 104
frame data/chars/keniko/punch1.gif
attack 110 75 65 47 12 1
frame data/chars/keniko/punch2.gif
attack 0 0 0 0 0 0
frame data/chars/keniko/punch3.gif
frame data/chars/keniko/punch4.gif
anim fall
loop 0
delay 12
offset 80 148
bbox 35 60 30 90
throwframe 4
frame data/chars/keniko/fall1.gif
bbox 57 12 36 104 5 1
frame data/chars/keniko/fall2.gif
frame data/chars/keniko/fall3.gif
frame data/chars/keniko/fall4.gif
anim idle
loop 1
offset 80 148
bbox 57 12 36 104
delay 10
frame data/chars/keniko/idle1.gif
frame data/chars/keniko/idle2.gif
frame data/chars/keniko/idle3.gif
anim spawn
delay 1
frame none
anim pain
loop 0
offset 80 148
bbox 57 12 36 104
delay 10
frame data/chars/keniko/pain1.gif
frame data/chars/keniko/pain2.gif
frame data/chars/keniko/pain1.gif
anim rise
loop 0
delay 10
offset 80 148
frame data/chars/keniko/rise1.gif
frame data/chars/keniko/rise2.gif
frame data/chars/keniko/rise3.gif
frame data/chars/keniko/rise4.gif
anim walk
loop 1
offset 80 148
bbox 57 12 36 104
delay 8
frame data/chars/keniko/walk1.gif
frame data/chars/keniko/walk2.gif
frame data/chars/keniko/walk3.gif
frame data/chars/keniko/walk4.gif
frame data/chars/keniko/walk5.gif