Aerisetta
Active member
Have a question about thisdelay {int}
- {int} is a number that tells how slowly the animation plays. 1 is extremely fast, past 25 will go very slow.
- {int} is measured in centiseconds, or hundredths of a second. Pretty fast.
- Can be used multiple times in one animation to change speed mid-animation
So if I am referencing an existing fighting game that is 60 frames per second, if they hold a pose for 6 frames, that means in openBor the delay to hold that pose would be...
(6 ÷ 60) x 100 = 10 delay
Is that correct? I'm no good at math honest lol