Delay time to 60 FPS conversion

Aerisetta

Active member
delay {int}

  • {int} is a number that tells how slowly the animation plays. 1 is extremely fast, past 25 will go very slow.
  • {int} is measured in centiseconds, or hundredths of a second. Pretty fast.
  • Can be used multiple times in one animation to change speed mid-animation
Have a question about this

So if I am referencing an existing fighting game that is 60 frames per second, if they hold a pose for 6 frames, that means in openBor the delay to hold that pose would be...

(6 ÷ 60) x 100 = 10 delay

Is that correct? I'm no good at math honest lol
 
Have a question about this

So if I am referencing an existing fighting game that is 60 frames per second, if they hold a pose for 6 frames, that means in openBor the delay to hold that pose would be...

(6 ÷ 60) x 100 = 10 delay

Is that correct? I'm no good at math honest lol

Unless my own math is bad (which it often is), yes, you have the formula correct.

DC
 
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