vision
Member
lil help guys. im working on a stage with wall that has to be destroyed to progress. the problem is, i cant get the wall adjusted properly.
this is as close as i can get to the wall.

this is without the wall.

this is the wall.
this is the model text.
name blockgate
type obstacle
health 300
shadow 1
noatflash 1
flash steeldam
takedamagescript data/scripts/TDAMAGE/steeldam.c
animationscript data/scripts/blockgate.c
load steeldam
load steeldam2
load turn
anim idle
platform -148 -16 17 155 124 1000
loop 1
delay 10
@cmd damage 50 "ANI_FOLLOW1"
bbox 31 65 147 203
offset 177 261
frame data/bgs/mission2/blockgate1-1.png
anim follow1
platform -148 -16 17 155 124 1000
delay 10
bbox 31 65 147 203
offset 177 261
frame data/bgs/mission2/blockgate3.png
anim fall
offset 138 238
frame data/bgs/mission2/blockgate4.png
I can get the wall properly placed but making it unpassable untill its destroyed is the problem. the platform data is the problem
any knowledge about making this into a proper destructible wall, will be appreciated
this is as close as i can get to the wall.

this is without the wall.

this is the wall.
this is the model text.
name blockgate
type obstacle
health 300
shadow 1
noatflash 1
flash steeldam
takedamagescript data/scripts/TDAMAGE/steeldam.c
animationscript data/scripts/blockgate.c
load steeldam
load steeldam2
load turn
anim idle
platform -148 -16 17 155 124 1000
loop 1
delay 10
@cmd damage 50 "ANI_FOLLOW1"
bbox 31 65 147 203
offset 177 261
frame data/bgs/mission2/blockgate1-1.png
anim follow1
platform -148 -16 17 155 124 1000
delay 10
bbox 31 65 147 203
offset 177 261
frame data/bgs/mission2/blockgate3.png
anim fall
offset 138 238
frame data/bgs/mission2/blockgate4.png
I can get the wall properly placed but making it unpassable untill its destroyed is the problem. the platform data is the problem
any knowledge about making this into a proper destructible wall, will be appreciated



