I have one suggestion/request because i really dont like how "get.wav" sample is shared across every item or weapon you will pickup so i think this would be good way to solve the problem and have custom get sound for items, if you have diesound specified then it wouldnt use get.wav but this diesound.
If i want to pick items that give health and pickup weapons then engine will play get.wav unless i replace the sample with blank wav file but then i dont have any sound when picking up health items.Its simple stuff bit its a big problem and requires script workarounds but it could be solved much easier with diesound support for items.
If i want to pick items that give health and pickup weapons then engine will play get.wav unless i replace the sample with blank wav file but then i dont have any sound when picking up health items.Its simple stuff bit its a big problem and requires script workarounds but it could be solved much easier with diesound support for items.