disabling screen shake for entity

ABK

Well-known member
Hi, i have animated moon as background decoration and whenever enemy hits the floor then screen is shaking and moon is shaking too when it should not, moon should stay static like backgrounds and panels, is there any way to ignore screen shaking by entity with script ? I tried subject_to_*** things and none of them changes that so is there any way to do this ?
 
  Also is there any way to disable shadow being drawn on background ? I dont wan shadow on far sky and when my character is high enough on the screen then shadow is being drawn on sky in far far background which is weird.
You can see shadow on the sky in this picture:
642265bor_-_0393.png
 
The moon should be type none instead of panel. Type none doesn't shake with screen whenever there's quake.

As for shadow problem, there's no solution for that yet but why don't you change the direction of shadow with light command so the shadow goes to front?
 
Too bad shadow problem cant be fixed but my lifht was wrong anyway, i should have shadow below characters cause moon is in bg so it would cast light into characters and shadow wouldnt be above chars.
Type none and type panel both shake on quake.
Anyway is it possible to use setlayer to display moon sparks behind the gray grass ? Grass are 3 bglayers with different scroll values but i cant display moon behind everything.
239128bor_-_0395.png


Or i should make the grass as panel type entities ?That wouldnt let me to use repeat and i would have to make very long gif to fill whole stage fpor each grass layer in bg.
 
yeah trhey disappeared, ill switch to other hosting.
I think that command wont fix it and i just solved it by casting shadow under chars.
I remember having the same problem 2 years ago
 
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