O Ilusionista
Captain 100K
What, exactily, "drawspriteq" does? For what I understand, its the same of drawsprite, but we can draw the sprite to a new screen (needs allocscreen first). Is this right?
Because I am having a conflict between the shadowtrail effect x my hud. Since I use drawsprite to show the sprite to the screen (as the normal method bugs the mirror effect), the hud is getting affected by the shadowtrail (alpha and remap, for example).
So, maybe if I use drawspriteq this problem gets solved.
Because I am having a conflict between the shadowtrail effect x my hud. Since I use drawsprite to show the sprite to the screen (as the normal method bugs the mirror effect), the hud is getting affected by the shadowtrail (alpha and remap, for example).
So, maybe if I use drawspriteq this problem gets solved.