Canceled Dungeons & Dragons UPDATE

Project is halted prior to completion and will not receive further updates.
Here's the select screen for the mode where you play as villain characters:

Select_zps9f9d4ec3.gif
 
this select screen is sexey!  ;D
So there will be different select depending on the mode.
I don't even known it was possible. ???
 
Yeah you can add custom select screen now Ned.  It's declared in levels.txt, also need to add skipselect.

set Mode_1
skipselect p1 p2 p3 p4
select      data/levels/select.txt

The select.txt is just an empty stage, just background and music.  Add allowselect command to enable what chars can be used.

Code:
music		data/music/select.ogg 1
background	data/bgs/select.png
allowselect	P1 P2 P3 P4
 
BeasTie said:
Yeah you can add custom select screen now Ned.  It's declared in levels.txt, also need to add skipselect.

set Mode_1
skipselect p1 p2 p3 p4
select      data/levels/select.txt

The select.txt is just an empty stage, just background and music.  Add allowselect command to enable what chars can be used.

Code:
music		data/music/select.ogg 1
background	data/bgs/select.png
allowselect	P1 P2 P3 P4

Thanks BeasTie,
Now, I can remember seeing it in "Crime Buster" by BB. :)
I'll will use it to give different select to my various games mode:
-Beat'em up
-Wrestling
-Zombie...
 
A.D. Vanderstein said:
This game just keeps getting better & better. Please hurry with a demo guys, your killing me!!

Me too :) But I prefer to wait for a long time and then try the finished game, just as BB and Count plan to do, since it seems to be a beat'em all as much as an RPG, and I don't like starting an RPG that is not finished. Or maybe I'm just making up some reasons to bear the wait  :P
 
fredo46 said:
A.D. Vanderstein said:
This game just keeps getting better & better. Please hurry with a demo guys, your killing me!!

Me too :) But I prefer to wait for a long time and then try the finished game, just as BB and Count plan to do, since it seems to be a beat'em all as much as an RPG, and I don't like starting an RPG that is not finished. Or maybe I'm just making up some reasons to bear the wait  :P
Yeah your right I would prefer the finished game also, but the wait is so hard.
 
I want this game to be finished as much as you guys!  There is so much content, hopefully it'll keep you busy for a while:)

Here's a quick demo of the Necromancer - he's only got a couple basic spells right now, we have a few more we'll be adding.
I'm working on the bad guys quest right now, while Bloodbane is finishing up the remaining work on the main quest.

In this video, the player is the evil necromancer, and the enemies are the 'good guys'. 

NECROMANCER DEMO
Necromancer Demo
 
nice video!
but I have two questions:
- why the clouds are passing by from left to right? They should pass from up to down, or the Dragon is flying sideway.
- Why there is no shadow on the ground , but there are shadow on the air?
 
Ilusionista, you're just the person who can help with this!
Do you have a 3-D stage flying through clouds?  From Hi-Res MUGEN maybe?  I couldn't find one, so I went with the sideways one for now.

As for the shadow, yep that'll be fixed, I was just making this stage today and adding some WIP enemies.
 
In that previous video her walking animation plays backwards but shes moving forward.
In latest vid you can just disable shadows and rotate sprites of the backround in graphic soft to get clouds moving down, easy fix.
 
I don't think I can flip it sideways, it was smaller than 320x240 to start with, I had to extend the top, so the middle is a huge hole but the dragon covers it.

The sky from Golden Axe 2 arcade looks too old-school, I was hoping for something like this (but a red sky with clouds - or any sky I can always tint it):
bg_mvsc_speedtunnel.png
 
no, you don't need to flip it sideway, because sideway is wrong. The right movement is the one at the video, with the clouds coming at your face, not right to left. Afterall, the dragon is moving foward, not sideay
 
I used 38 frames from ExShadow's Final Destination, looped with delay 1.  I think it works pretty well... (it looks better in person, the video is low-res but you get the idea).  I also sped up the dragon's animations a bit.

Dragonflight Level
 
Back
Top Bottom