O Ilusionista
Captain 100K
Hi guys, I got a little rusty and I have a question.
I want to make a level where when you beat all the enemies (like a normal level) it will spawn two entities (arrows, type none) which will use a jumptobranch code.
How do I prevent the stage to end when I spawn those arrows? Spawn them as endlevel type?
I want to make a level where when you beat all the enemies (like a normal level) it will spawn two entities (arrows, type none) which will use a jumptobranch code.
How do I prevent the stage to end when I spawn those arrows? Spawn them as endlevel type?