Enemy on air after a grabattack2 does not hit another enemy

Steven1985

Active member
Hi guys,
when an enemy is on air after a grabattack2 does not hit another enemy.
I wish he would do that.
Thanks in advance.
 
your grabattack2 are regular knee strike?
Isn't it looks funny (weird) if an enemy who is knocked down by this attack can hit another enemy when he is falling?
 
By default, knocked down entity won't hit other entities.
You'd need to declare damageonlanding to allow hitting other entities.
Example:
Code:
        delay    15
        bbox    29 38 58 44
        attack    77 58 72 36 35 3
        dropv   2 5 0
        damageonlanding 0 1
        frame    data/chars/maxima/dkick07.gif

damageonlanding 0 1 on this example will allow knocked down enemy to hit other enemies and without giving damage on landing (as name implies).
 
your grabattack2 are regular knee strike?
Isn't it looks funny (weird) if an enemy who is knocked down by this attack can hit another enemy when he is falling?
My grabattack2 is not regular knee strike but it is the shot of the Punisher.
The power of the shot causes the falling enemy to hit another enemy.
 
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